Nova Luna

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Nova Luna

Overview

Nova Luna is an abstract tile-laying game for 1-4 players where you take tiles from a circular Moon Wheel and place them in your personal display. Each tile has a time cost (1-7) and up to 3 color-matching tasks. Complete tasks by arranging adjacent tiles of the correct colors. The first player to place all of their tokens (by completing tasks) wins. Turn order is determined by position on the moon track – the player furthest back always goes next.

Components

Setup

  1. Place the Moon Wheel in the center of the table.
  2. Place the Meeple on the space above the golden field (new moon) on the selection track.
  3. Shuffle all 68 tiles face down. Place 1 tile face up on each of the 11 remaining spaces of the selection track.
  4. Form draw piles from remaining tiles and place them face down around the Moon Wheel.
  5. Each player selects a color and takes 21 tokens.
  6. First game recommendation: With 3 players, take only 18 tokens; with 4 players, take only 16 tokens.
  7. Determine starting order: each player places 1 token in the center; the person who slept latest draws tokens blindly. Stack them in draw order (first drawn at bottom) on the new moon space of the moon track.

Important: Play does NOT proceed clockwise. The player whose token is furthest back on the moon track takes the next turn. If tied, the player whose token is on top goes first.

Turn Structure

On your turn:

  1. Choose a tile from the 3 tiles clockwise from the Meeple on the selection track (skip empty spaces).
  2. Move the Meeple to the space you took the tile from.
  3. Advance your token on the moon track by the number shown on the tile (1-7 spaces clockwise). If you land on an occupied space, place your token on top.
  4. Place the tile in your display (adjacent to an existing tile, or as your first tile).
  5. Check tasks: If any tasks on your tiles are now fulfilled, place tokens from your supply on them.

Actions

Taking Tiles

Refilling the Selection Track

Placing Tiles

Completing Tasks

Each tile has 0-3 tasks in its corners. Each task shows 1-4 colored circles. A task is fulfilled when the required number of matching-color tiles are adjacent (horizontally or vertically) to the task’s tile. Key rules:

When a task is fulfilled, place 1 token from your supply on it.

Scoring / Victory Conditions

The game ends immediately when a player places their last token. That player wins.

If all tiles from the selection track and draw piles are exhausted before anyone places all tokens, the player with the fewest remaining tokens wins. Ties are broken by who would have taken the next turn.

Special Rules & Edge Cases

Solo Rules

Player Reference

Tile Number Meaning
1-7 (top left) Time cost: spaces to advance on moon track
Colored circles (corners) Tasks to complete via adjacent tiles
Tile border color Red, Blue, Turquoise, or Yellow
Task Requirement
“2 Blue” 2 blue tiles adjacent (directly or in chain) to this tile
“3 Red” 3 red tiles adjacent to this tile
Token placed Task is complete; token covers the task