AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Notre Dame is a strategy game set in 14th-century Paris where players lead influential families competing for prestige. Players use action cards to place influence markers in their borough sectors, gaining money, prestige, or other advantages. A card-drafting mechanism determines available actions each round, while a persistent plague threat forces players to balance ambition with caution. The player with the most prestige points after 9 rounds (3 periods of 3 rounds) wins.
The game has 3 periods (A, B, C) of 3 rounds each = 9 rounds total. Each round has 5 phases:
Reveal 2 brown person cards + 1 gray person card face up.
Draw 3 from your action card deck. Keep 1, pass 2 left. From received 2, keep 1, pass 1 left. Receive and keep the final card. You now have 3 cards in hand.
Choose 2 of your 3 cards to play (one at a time, clockwise from start player). Each card lets you place influence markers in the corresponding borough sector and gain its benefit.
Each player (clockwise) may hire 1 of the 3 revealed person cards by paying the listed cost (usually gold). Gain the person’s benefit.
Advance each player’s rat marker by 1 for each rat symbol on the 3 person cards. Any player at 9+ on the plague track loses 2 prestige and returns 1 influence marker, then resets to 9.
| Sector | Benefit |
|---|---|
| Bank | Gain 1 gold per influence in bank |
| Residence | Gain 1 prestige per influence in residence |
| Cloister School | Gain 1 influence marker from general supply per influence there |
| Hotel | Gain 1 prestige per message in other players’ boroughs |
| Hospital | Move rat marker back 1 per influence in hospital |
| Carriage House | Move carriage 1 space per influence; collect messages for prestige |
| Park | Place influence in any sector |
| Notre Dame | Contribute to Notre Dame; gain prestige |
| Trusted Friend | Move your trusted friend to any sector; activate it |
Prestige is accumulated throughout the game. The player with the most prestige at game end wins. Prestige comes from residences, carriages collecting messages, Notre Dame contributions, person cards, and other bonuses.
| Plague Track | Effect |
|---|---|
| 0-8 | Safe |
| 9+ | Lose 2 prestige, return 1 influence marker, reset to 9 |
| Period | Rounds | Gray Cards |
|---|---|---|
| A | 1-3 | A cards |
| B | 4-6 | B cards |
| C | 7-9 | C cards |