Newton
Overview
Newton is a euro-style strategy game where players are young scholars in the 18th century competing to become the most respected scientist. Over 6 rounds, players play action cards from their hand to travel Europe, study at universities, advance on technology and work tracks, and collect books. At the end of each round, one played card is permanently tucked under the study board, increasing the power of future actions of that type but removing it from the hand. The player with the most victory points wins.
Components
- 1 Map board, 1 Tracks board, 4 Study boards
- 48 Bookshelf tiles, 24 Starting Action cards (6/player), 45 Action cards (3 levels), 20 Master cards
- 10 Objective tiles, 10 Invention tiles, 10 Specialization tiles, 20 Development tiles, 12 Income tiles
- 4 Medicine Income tiles, 7 City tiles, 6 University tiles, 3 Ancient Land tiles
- 18 Bonus tokens, 32 Coins, 20 Potion tokens
- 4 Scientists, 16 Students, 48 Travel cubes, 8 Player markers, 1 First Player token
Setup
- Place Map and Tracks boards centrally. Randomly place City, University, Ancient Land, Specialization, Objective, Invention tiles on matching spaces.
- Place Bonus tokens based on player count (remove 4-player tokens for fewer players).
- Set up Income, Development tiles on Tracks board. Lay out 3 action cards per level.
- Each player: takes Study board, 12 Bookshelf tiles (3 per shelf space), 12 Travel cubes, 6 Starting Action cards, Scientist (on Basel), 4 Students (1 on Technology track start, 3 in reserve), 2 Markers (1 on Work track start, 1 on VP 0), 2 Coins.
- Draft 4 Master cards (first game: keep all dealt).
Turn Structure
The game is played over 6 rounds, each with:
Action Phase
Players take turns clockwise. On your turn, play 1 Action card from hand onto your desk (left to right). The action’s power equals the total number of matching symbols visible on your desk (including the card just played). Optionally perform Quick Actions.
End Round Phase
- Choose 1 played card to tuck under your desk (increases future action power but card is lost from hand).
- Return remaining played cards to hand.
- Gain income from collected Income tiles.
- Pass First Player token left.
Actions
5 Basic Actions
| Action |
Effect |
| Work |
Move marker forward on Work track (value = steps). Gain coins equal to spaces moved. |
| Technology |
Move 1 student forward on Technology track (branching paths). |
| Travel |
Move scientist along map routes (some cost coins). Place travel cubes at destinations. |
| Lessons |
Take 1 available action card of equal or lower level value; add to hand. |
| Study |
Place bookshelf tiles on your Study board. Each tile placed may grant immediate bonuses. |
Quick Actions (anytime during your turn)
- Spend a Potion to perform an additional basic action at value 1.
- Spend coins as needed for various effects.
Special Effects
Many action cards have Special Effects (upper half) in addition to their Basic Action. Effects include: gaining potions, coins, VP, or performing mini-actions.
Objective Tiles
Located at ends of tracks and on the map. Reaching them requires meeting specific prerequisites. They provide significant end-game VP.
Master Cards
Each player has 4 Master cards that score VP at game end based on specific conditions met during the game.
Scoring / Victory Conditions
VP accumulated throughout the game plus end-game scoring:
- Master cards: Score based on conditions.
- Objective tiles: VP for each reached.
- Travel cubes placed: 9th/10th/11th/12th cube placed scores 1/2/4/8 VP.
- Remaining resources may contribute minor points.
Highest VP total wins.
Special Rules & Edge Cases
- Tucking cards: The card tucked under the desk is permanent. Its symbol boosts all future actions of that type but the card cannot be played again.
- Track endings: Special requirements must be met to enter Objective spaces at track ends.
- Travel cube order: Must be removed from Study board top-to-bottom, right-to-left, uncovering bonuses.
- Bookshelf tiles: Placed on Study board to claim bonuses and score points.
- Solo variant: Included with modified setup and automated opponent.
Player Reference
| Action |
Symbol |
Effect Summary |
| Work |
Hammer |
Advance on Work track, gain coins |
| Technology |
Gear |
Advance student on Tech track |
| Travel |
Boot |
Move scientist on map |
| Lessons |
Book |
Acquire new action card |
| Study |
Magnifier |
Place bookshelf tiles |