Neuroshima Hex!

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Neuroshima Hex!

Overview

Neuroshima Hex! is a tactical board game set in a post-apocalyptic world. Players command armies of 35 tiles, placing units on a hexagonal board to attack the enemy HQ. Each HQ starts with 20 hit points. The game combines tile placement with tactical combat resolved in initiative-order battles. The player whose HQ has the most remaining hit points at game end wins.

Components

Setup

  1. Place the board in the center of the table.
  2. Each player takes one army’s 35 tiles. Separate the HQ tile (different back) and shuffle the rest face down into a pile.
  3. Set each HQ damage counter to 20.
  4. Starting player places their HQ on any hex, then opponent places theirs.

Turn Structure

Starting the Game

Regular Turn

  1. Draw tiles up to 3 total in front of you (face up).
  2. Mandatory discard: If you have 3 tiles, you must discard 1 (usually the least useful).
  3. Use remaining tiles: place on the board, play instant actions, save for later, or discard.

Actions

Unit Tiles

Place on any unoccupied hex. Once placed, tiles cannot be moved or rotated (with rare exceptions). Types:

Instant Action Tiles

Battles

Battles occur when: a Battle tile is played, OR the board is completely full.

Battle Resolution by Initiative:

  1. Resolve all tiles with Initiative 3 first.
  2. Then Initiative 2, then 1, then 0.
  3. Within the same initiative, both players’ units act simultaneously.

Each unit attacks in its marked directions. Attacks hit the first unit in each direction. One hit kills most units unless they have extra toughness. Destroyed tiles are removed immediately.

HQ Damage: When an HQ is hit, reduce its hit points on the damage counter. An HQ at 0 is destroyed.

Scoring / Victory Conditions

The game ends when:

If no HQ is destroyed, the player whose HQ has more remaining hit points wins. Ties are possible.

Special Rules & Edge Cases

Player Reference

Initiative Resolution Order
3 First
2 Second
1 Third
0 Last
Tile Type Placement
Unit (Warrior/Module) Board hex
Instant Action Resolved immediately, then discarded
Battle Triggers full battle resolution