AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Navegador is a strategy game about the Portuguese Age of Discoveries. Players represent wealthy trade dynasties building the Portuguese colonial empire by exploring sea regions, founding colonies, building factories/shipyards/churches, and acquiring privileges. Actions are selected via a rondel mechanism – on each turn, a player moves their marker along a circular track to choose their action. The player with the most victory points after the final round wins.
Players take turns clockwise. On your turn, move your game stone forward on the rondel to select an action. The first 3 spaces ahead are free; each additional space costs 1 ship (returned to supply). You cannot stay on the same space twice in a row.
There are 7 actions on the rondel (Market appears twice):
Recruit new workers: 50 Cruzados each (up to 1 per church owned). Additional workers cost 100 Cruzados per game phase. Maximum 9 workers.
Build new ships using the same pricing as workers: 50 Cruzados each (up to 1 per shipyard owned). Additional ships cost extra per phase.
Move your ships forward through sea regions. Ships must move as a fleet from one region to the next unexplored region or any previously explored region.
When your ships enter an unexplored sea region: claim the explorer disk (worth VP), receive a cash bonus, but lose 1 ship. Exploring certain regions triggers phase changes (Phase II after Cabo da Boa Esperanca, Phase III after Malaca).
Found colonies by spending workers: place a worker on an available colony token in a region where you have ships. Take the colony token (shows goods type). Colonies produce goods for market selling.
Spend 1 worker to acquire a privilege token from the gallery. Privileges multiply VP in 5 categories: colonies, factories, explorers, shipyards, churches.
The game ends after the last sea region is explored or the last building is taken; one final round is played.
VP scored from 5 categories, each multiplied by privileges:
Highest total VP wins.
| Action | Effect |
|---|---|
| Workers | Recruit workers (50 Cr each via churches) |
| Ships | Build ships (50 Cr each via shipyards) |
| Sailing | Move ships to new regions |
| Exploring | Discover new regions; gain explorer + cash, lose 1 ship |
| Colony | Spend worker to found colony |
| Market | Sell colony goods or process with factories |
| Privilege | Spend worker for VP multiplier |