Mykerinos

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Mykerinos

Overview

Mykerinos is an area control and set collection game set in 1899 Egypt, where players are archaeologists sponsored by patrons to excavate regions around the pyramids. Players place cubes in excavation zones to gain control, then use influence to advance in the Museum to score points. The game plays over 4 seasons with escalating scoring.

Components

Setup

  1. Place the board in the center.
  2. Lay out region tiles to form the excavation grid (varies by player count).
  3. Each player takes their cubes.
  4. Deal patron cards; each player selects patrons for the game.
  5. Determine first player.

Turn Structure

The game plays over 4 seasons. Each season:

  1. Excavation Phase: Players take turns placing cubes on the excavation grid.
  2. Scoring Phase: Resolve each region – the player with the most cubes in a region chooses: take the region’s reward OR advance in the Museum.

Excavation

On your turn, place 1-3 cubes (depending on patron abilities) in an excavation zone adjacent to your existing cubes or in a new zone.

Region Resolution

After all cubes are placed, resolve regions one at a time:

Actions

Placing Cubes

Museum Advancement

Instead of taking a region’s reward, advance your marker on the Museum track. The Museum scores VP at game end based on your position.

Patron Abilities

Each patron provides unique benefits: extra cubes, bonus VP, special placement rules, or end-game scoring bonuses.

Scoring / Victory Conditions

After 4 seasons, final scoring:

Source Points
Region rewards As collected each season
Museum position Based on row/column in Museum grid
Patron bonuses End-game VP from patron cards

The player with the most VP wins.

Special Rules & Edge Cases

Player Reference

Phase Action
Place 1-3 cubes in excavation zones
Resolve Most cubes wins: choose reward or Museum
Museum Advance for end-game VP
Season 4 seasons total; grid changes each season
End Total VP from regions + Museum + patrons