AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Mu and Lots More is a collection of four trick-taking card games by different designers: Mu, NJET, Was sticht?, and Meinz. Each game features unique twists on trick-taking mechanics. The collection uses a custom deck of 60 cards in 5 suits, numbered 0-11, enabling all four games with one card set.
Choose which of the four games to play. Each has its own setup and rules. All use the same 60-card deck.
Varies by game – see individual game descriptions below.
A partnership trick-taking game where the partnerships and trump are determined through a unique bidding process each hand. Players bid by playing cards from their hand; the highest bidder becomes the Chief (choosing trump) and the second-highest becomes their partner. Points are scored from captured cards, with the Chief’s team needing to hit a target based on the bid.
A trick-taking game where trump and other rules are determined by elimination. At the start of each hand, players take turns removing options (suits, starting player choices, scoring modifiers) from a grid until only one remains for each category. This creates unique conditions for each hand.
Players draft their hands from a display of face-up cards, choosing which cards to take. Then trick-taking proceeds with the drafted hands. The twist is that players have partial knowledge of what others hold based on the draft.
A trick-taking game where players can “claim” a trick by announcing they will win it before it is played. Successfully claimed tricks are worth extra points, but failing a claim costs points. Standard trick-taking otherwise.
Each game has its own scoring system based on tricks won, cards captured, or special conditions met. Multiple hands are played, and the player with the highest cumulative score wins.
| Game | Players | Key Mechanic |
|---|---|---|
| Mu | 3-6 | Bidding determines partnerships and trump |
| NJET | 2-5 | Elimination voting sets trump and rules |
| Was sticht? | 3-4 | Card drafting before trick-taking |
| Meinz | 3-5 | Claiming tricks for bonus points |