AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Mow is a fast card game where players are farmers rounding up cows into herds. Each cow card has a number and may carry flies. Players must add cows to a growing line in ascending or descending order. If you cannot (or choose not to) add a cow, you take the entire herd and its flies. The player with the fewest flies after multiple rounds wins.
| Cards | Flies |
|---|---|
| 15 cows (numbered 1-15) | 0 flies each |
| 13 cows (numbered 2-14) | 1 fly each |
| 11 cows (numbered 3-13) | 2 flies each |
| 3 cows (numbered 7, 8, 9) | 3 flies each |
| 6 special cows | 5 flies each |
On your turn, you must either:
After playing a card, draw 1 replacement from the draw pile.
Play a cow with a number higher than the highest or lower than the lowest in the current herd line.
Green packet specials:
| Cow | Effect |
|---|---|
| Blocking cow | Blocks one end of the line |
| Acrobatic cow | Played on a cow with the same number (7 or 9 only) |
| Slowpoke cow | Inserted in place of a missing number in the sequence |
Playing a green special cow lets you optionally change the direction of play (flip the Arrow card).
Yellow packet specials:
| Cow | Effect |
|---|---|
| Blocking cow | Blocks one end of the line |
| Calf | Placed next to a cow without flies; its value is 1 more or 1 less than that cow. Next to the 1, its value is 0 (nothing may be placed next to a 0) |
| Thin cow | Player does NOT draw a replacement card |
| Dairy cow | Player draws 2 replacement cards instead of 1 |
| Mad cow | Replaces the 8 cow in the herd; add the 8 to your hand. While a mad cow is in the herd, only cows WITH flies may be added |
Playing a yellow special cow lets you choose who plays next.
When the draw pile is empty, play continues until a player takes the last herd. Players then add remaining hand cards to their cowshed. Count all flies in each cowshed and add to a running total. A new round begins.
The game ends when any player reaches 100 flies. The player with the fewest flies wins.
| Phase | Action |
|---|---|
| Turn | Play a cow (higher or lower than current range) or take the herd |
| Draw | Draw 1 card after playing (unless special effect) |
| Herd Taken | All herd cards go to your cowshed; start new herd |
| Round End | Deck empty + last herd taken; add hand cards to cowshed; count flies |
| Game End | Any player reaches 100 flies; fewest flies wins |