AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Mouse Trap is a classic board game where players build an elaborate Rube Goldberg-style mouse trap while moving around the board collecting cheese. Once the trap is complete, players try to capture opponents’ mice by luring them onto the trap space and activating the contraption. The last uncaptured mouse wins.
| Space | Effect |
|---|---|
| Build spaces | Build the next numbered Mouse Trap part(s) in sequence. The number on the space tells how many parts to add |
| Cheese spaces | Take the indicated number of cheese pieces from the Cheese Pile or opponents |
| Take & Move | Roll again, move, and follow new space instructions |
| Dog Bone | Do nothing; safe space |
| Cheese Wheel space | Automatically take 2 cheese from the Cheese Pile. If empty, take from opponents |
| Loop / Crank space | See “Trapping Mice” below |
Build parts sequentially. For example, if you are the first to land on a Build space, you build part #1. If part #1 is already built, build the next unbuilt part(s) up to the number shown. In a 4-player game, you can build it if you land on ANY Build space, regardless of its number.
When you land on the Cheese Wheel space and your mouse is on the Turn Crank space (or vice versa), you may trade cheese pieces for extra turns.
Once the Mouse Trap is complete, it can be activated:
How the trap works: Turning crank (A) rotates gears (B), causing lever (C) to push stop sign against shoe (D). Shoe tips bucket holding metal marble (E). Marble rolls down rickety stairs (F) into rain gutter (G), leading to helping hand rod (H). This causes a second marble (I) to fall through thing-a-ma-jig (J) and bathtub (K), landing on diving board (L). The weight catapults diver (M) through the air into washtub (N), causing cage (O) to fall from post (P) and trap the mouse.
Winning: The last uncaptured mouse on the board wins.
When you land on a space that lets you move an opponent’s mouse, you may place them on the Cheese Wheel space as long as there is no other mouse already there.
| Phase | Action |
|---|---|
| Roll | Roll die, move clockwise |
| Land | Build trap parts, collect cheese, or activate trap |
| Build | Add next sequential trap piece(s) |
| Trap | When on crank with opponent on cheese wheel: turn crank |
| Win | Last uncaptured mouse wins |