AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Mosaic: A Story of Civilization is a civilization-building game where players guide an ancient civilization from its beginnings through growth and development. Players take actions to build cities, develop technologies, recruit armies, construct wonders, raise populations, produce goods, and expand their territory. The game emphasizes choosing a unique path among government, economy, culture, military, and population.
On your turn, perform exactly 1 action from the available options:
Place city tiles on the map in regions you control. Cities generate resources and population capacity.
Technology cards provide permanent bonuses, unlock actions, and score VP. They are arranged in a tech tree with prerequisites.
Recruit armies and use them to control regions, defend cities, or score military-based VP. Military actions do not involve direct player combat.
Construct wonders for powerful one-time or ongoing effects and significant VP.
Your government type determines your tax rate, military capacity, and special abilities. Different governments favor different strategies.
The game ends after a set number of rounds or when a trigger condition is met. Players score VP from:
| Source | Points |
|---|---|
| Cities and territory | Based on number and size |
| Technologies | Per card |
| Wonders | As printed |
| Military achievements | Based on controlled regions |
| Population | Based on total |
| Golden Age bonuses | Special achievements |
| Government bonuses | Based on type |
The player with the most VP wins.
| Action | Effect |
|---|---|
| Build City | Place city tile, expand territory |
| Develop Tech | Take technology card |
| Recruit | Add military units |
| Construct Wonder | Build for VP and abilities |
| Population | Add people to cities |
| Produce | Generate trade goods |
| Tax | Collect resources |
| Leader | Recruit for bonuses |
| Government | Establish/upgrade government |