Mordheim
Overview
Mordheim is a tabletop skirmish game set in the Warhammer Fantasy universe. Players control small warbands of warriors fighting through the ruined city of Mordheim, searching for wyrdstone (valuable magical fragments). The game features persistent campaigns where warbands gain experience, new skills, and injuries between battles. It uses miniatures, dice, and modular terrain.
Components
- Miniature warrior figures (varies by warband)
- Dice (D6)
- Measuring tape/rulers (movement in inches)
- Modular terrain (buildings, ruins, walkways)
- Warband roster sheets
- Reference sheets
Setup
- Set up modular terrain to create a ruined cityscape.
- Each player assembles a warband within a gold crown budget (500gc for starting warbands).
- Record warband members on roster sheets with their stats.
- Place warbands at starting positions according to the scenario.
- Roll for first turn.
Turn Structure
Players alternate turns. Each turn:
- Recovery Phase: Warriors who are stunned attempt to recover. Rout tests if needed.
- Movement Phase: Move warriors up to their Movement stat in inches.
- Shooting Phase: Warriors with ranged weapons may fire at visible enemies.
- Close Combat Phase: Resolve melee combat between engaged warriors.
Actions
Movement
- Warriors move up to their M (Movement) stat in inches.
- Running doubles movement but prevents shooting.
- Climbing, jumping, and falling have specific rules.
- Charging into close combat range initiates melee.
Shooting
- Roll to hit (based on Ballistic Skill).
- Roll to wound (compare Strength vs Toughness).
- Target may take an armor save.
- Cover modifies hit rolls.
Close Combat
- Both fighters roll to hit (based on Weapon Skill).
- Roll to wound.
- Armor saves apply.
- Critical hits (natural 6) allow bonus effects.
- Knocked down and stunned results.
Injury Table
When a warrior is taken out of action:
- Roll on the injury table after the battle.
- Results range from full recovery to permanent injuries, stat losses, or death.
Scoring / Victory Conditions
Victory conditions depend on the scenario. Common objectives:
- Wyrdstone Hunt: Collect the most wyrdstone fragments.
- Street Fight: Rout the opposing warband.
- Breakthrough: Move warriors across the board.
A warband must take a Rout test when 25% of its members are out of action. Failing means the warband flees.
Special Rules & Edge Cases
- Campaign system: Between battles, warbands earn experience, buy equipment, recruit new members, and roll for injuries. Warriors gain skills and stat increases.
- Hired Swords: Mercenary characters can be temporarily hired.
- Magic: Certain warband types include spellcasters with unique spell lists.
- Wyrdstone: The primary currency/objective; can be sold for gold crowns between games.
- Multiple warband types: Mercenaries, Witch Hunters, Sisters of Sigmar, Skaven, Undead, etc.
- Terrain rules for multi-story buildings, bridges, and ruins are detailed.
Player Reference
| Phase |
Action |
| Recovery |
Stunned warriors attempt to stand |
| Movement |
Move warriors up to M inches |
| Shooting |
Ranged attacks: hit, wound, save |
| Combat |
Melee: both sides hit, wound, save |
| Post-Battle |
Experience, injuries, recruitment, equipment |
| Rout |
Test at 25% casualties; fail = flee |