Mord im Arosa

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Mord im Arosa

Overview

Mord im Arosa (“Murder at the Arosa”) is a deduction and listening game set in an 8-story hotel tower. Players drop colored wooden cubes (clues) into the tower shaft and must listen carefully to determine which floors they land on. In Act I, players search for two victims. In Act II, players accuse others of having clues near the crime scenes while trying to remove their own clues from the investigation sheet. The player with the fewest suspicion points wins.

Components

Setup

  1. Stack the 7 upper floors on top of the ground floor to build the hotel tower.
  2. Place the investigation sheet beside the tower.
  3. Each player takes 20 clue cubes of their color as their supply.
  4. The last player to have held a knife throws both victim tokens into the tower shaft.
  5. In turn, each player drops 2 of their own cubes, one at a time, into the shaft. Listen carefully to determine which floors pieces land on.

Turn Structure

The game has two acts. The player who was last inside a hotel goes first; play proceeds clockwise.

Act I: Searching for Victims

On your turn, carefully lift a floor to inspect it:

Act I ends when both victims are found.

Act II: Suspecting or Covering Tracks

On your turn, choose one action:

Suspect Other Players:

  1. Name one or more players you suspect.
  2. Expose one floor where you expect their clues.
  3. Each suspected player places 1 cube from their supply on the investigation sheet for each of their own clues found.
  4. Remove all clues, close the tower, re-drop them.
  5. For each wrongly accused player (no clues found), you must drop 1 additional cube from your supply into the shaft.

Cover Your Tracks:

  1. Expose a floor. Count your own clues there.
  2. Remove up to that many of your cubes from the investigation sheet and return them to your supply.
  3. If none of your clues are on the exposed floor, drop 1 additional cube as penalty.

Actions

Action Effect
Inspect floor (Act I) Lift floor, look for victims and clues
Suspect (Act II) Accuse players on a specific floor; their found clues go to investigation sheet
Cover tracks (Act II) Remove your clues from investigation sheet based on clues found in tower

Ground Floor Special Rule

To investigate the ground floor, at least one of your own clues must be present there. If not: no clues from suspects go on the investigation sheet, and you throw 1 cube per suspected player into the shaft.

Scoring / Victory Conditions

The game ends when:

Suspicion Points

Location Points per Clue
On a crime scene floor 3
Adjacent to a crime scene 2
Any other floor 1

The player with the most suspicion points is the culprit. The player with the fewest suspicion points wins. Multiple winners and culprits are possible.

Special Rules & Edge Cases

Player Reference

Phase Action
Setup Drop 2 cubes each into tower shaft
Act I Search floors for victims; penalized for wrong guesses
Act II Suspect others or cover your own tracks
End 10 clues on sheet or supply empty; fewest suspicion points wins