Monster My Neighbor

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Monster My Neighbor

Overview

Monster My Neighbor is a social deduction card game where one player secretly holds the Monster card while others try to identify and expose it using Hunter cards. Through card exchanges, the Monster’s identity shifts constantly. The Monster player wins by playing the Monster card on their last turn; Hunters win by forcing the Monster to be discarded. The game is played over 5 rounds with VP scoring.

Components

Setup

  1. Shuffle the 5 Monster cards and set them aside face down as the Monster deck.
  2. Place VP tokens near the Monster deck.
  3. Make a general deck with remaining cards.

Round Setup

  1. Take 1 Hunter, 1 Hide, and 1 Wanted from the general deck as the starting deck.
  2. Draw additional cards from the general deck based on player count and add to the starting deck.
  3. Take 1 random Monster card from the Monster deck and add it to the starting deck.
  4. Shuffle the starting deck and deal 4 cards to each player.
  5. Place remaining general deck in the center.

Turn Structure

  1. The player with the Wanted card plays it first (no effect, just determines start player).
  2. Play proceeds clockwise. Each player plays exactly 1 card per turn, placing it face up in front of them.
  3. Players do NOT refill their hands – each round lasts a maximum of 4 turns per player.
  4. The round ends when the Monster card is played or forced to be discarded.

Actions

Key Cards

Card Effect
Hunter Choose a player; if they have the Monster, they must discard it. Cannot be played on the 1st turn
Monster Can only be played on your last turn (or if special condition is met). Playing it means you win the round
Hide While in your hand, Hunter cards have no effect on you. Do not reveal it
Dog Give to another player; they discard 1 card face down and add Dog to hand. The discard choice is theirs
Friend Become the Monster’s ally – win or lose together with the Monster player
Rumor Each player draws 1 card from the hand of the player to their right
Gossip Each player gives 1 card to the player to their left
Steal Draw 1 card from any player’s hand, then give them 1 card

Monster Special Abilities

Monster Ability
Vampire Gain +1 VP if you win (3 VP total)
Werewolf Hunter cards have no effect if Monster is your last card
Goomiho First Hunter card played has no effect on you
Mermaid Can be played if 2 Villager cards have been played
Mandrake Can be played if 2 Hunter cards have been played

Scoring / Victory Conditions

Round Scoring

Game End

After 5 rounds, the player with the most VP wins. Ties share victory. For a tiebreaker, play additional rounds with shuffled Monster cards.

Special Rules & Edge Cases

Player Reference

Phase Action
Round Setup Deal 4 cards including 1 random Monster
Start Wanted card played first
Turns Play 1 card per turn, clockwise
Round End Monster played (Monster wins) or Monster discarded (Hunters win)
Score 2 VP for winner, 1 VP for non-allied players if Monster caught
Game End After 5 rounds, highest VP wins