AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Mondo is a real-time tile-laying game where players simultaneously build their own world by placing landscape tiles on their personal boards. Each turn is timed (7 minutes), and players grab tiles from a shared central pool to create matching landscapes with animals while avoiding volcanoes and mismatched edges. The game plays over 3 rounds, with the highest total score winning.
Each of 3 rounds:
At any time during the round, a player may “jump out” (stop placing tiles) by taking the topmost bonus chip. That player cannot place more tiles that round. Higher bonus chips go to players who jump out earlier.
After each round, score each player’s board:
| Source | Points |
|---|---|
| Animals on tiles | +1 per animal |
| Enclosed, mistake-free landscapes (not water) | +2 per enclosed area |
| Bonus chips | Points printed on chip |
| Source | Points |
|---|---|
| Empty spaces | -1 per empty space |
| Mismatched edges (landscape type mismatch) | -1 per mismatch |
| Active volcanoes (player with most volcanoes only) | -1 per volcano |
The player with the most points in a round receives the volcano chip. In the next round, that player’s inactive volcanoes are treated as active (additional penalties).
After 3 rounds, the player with the highest total score wins.
| Phase | Action |
|---|---|
| Timer | 7 minutes per round |
| Place | Grab and place tiles (1 hand, 1 tile at a time) |
| Jump Out | Stop early to claim bonus chip |
| Score | Animals + enclosed areas + bonuses - empty spaces - mismatches - volcanoes |
| End | After 3 rounds; highest total score wins |