Moeraki: Kemu
Overview
Moeraki: Kemu is a two-player abstract strategy game themed around Maori tribal competition on New Zealand’s Moeraki beach. Players are tribal leaders placing stone pieces on a hexagonal board, trying to achieve one of four victory conditions: surrounding a beach field (Tahuna), forming a diagonal (Awa), filling an edge row (Ara), or winning by area majority when the board fills (Marae). The game has three tiers of rules: Beginner, Basic, and Master.
Components
- 1 wooden game board with hollows, beach areas, semi-beach areas, and Moeraki-fields (9 central hollows)
- 28 black pieces (Matau tribe)
- 28 white pieces (Manaia tribe)
- 1 Moeraki-ball (neutral piece)
- 24 tribal tiles (half-tiles for area control)
- 2 Maori-Tane warrior figures (1 per player, used in Master game)
- 2 counting stones
- 3 warehouses for tribal tiles
Setup
- Place the board between both players so the Moeraki lettering is readable by both.
- Each player takes their colored pieces and places them in the storage area to their right.
- The younger player is Player A for the first game; in subsequent games, the previous winner starts.
- Player A places the Moeraki-ball in one of the 9 central hollows of the Moeraki-field.
Turn Structure
Players alternate placing one piece per turn:
- Player B places the first piece of their color in any open hollow.
- Player A places a piece of their color in any open hollow.
- Continue alternating. Once placed, pieces cannot be moved.
After each placement, check if a beach area is now surrounded by 4 pieces – if one color has superiority, place the corresponding tribal tile.
Actions
Placing Tribal Tiles
When a beach area is surrounded by pieces:
- 3:1 or 4:0 superiority: Place a full tribal tile of the superior color.
- 2:1 superiority (semi-beach/edge areas): Place a half tribal tile (diagonal dividing line on the board’s sideline). Counts as half a point.
- 3:0 superiority (semi-beach/edge areas): Place a full tribal tile. Counts as 1 point.
- 2:2 tie: No tile placed; area remains vacant.
- The Moeraki-ball is neutral and does not count for either color.
- Beach areas bordering the Moeraki-ball always have at least a 2:1 superiority (no tie possible).
Maori-Tane (Master Game Only)
Once per game, each player may place their Tane warrior instead of a regular piece, replacing one of their own full tribal tiles:
- All tribal tiles in the Tane’s line of sight up to the sidelines are removed (including own tiles).
- Those lines remain permanently free from tribal tiles for the rest of the match.
- If two Tanes’ lines of sight intersect in a beach area, the first Tane’s effect on that area is lifted.
Scoring / Victory Conditions
Four ways to win (checked after each placement):
| Victory |
Condition |
| Tahuna (Beach) |
Surround a beach field with 4 pieces of your own color |
| Awa (River) |
Form a diagonal of your pieces from sideline to sideline, OR from sideline to the Moeraki-ball in center |
| Ara (Path) |
Fill all 4 hollows on one outer edge row (horizontal or vertical) with your pieces |
| Marae (Holy Ground) |
All hollows filled; count tribal tiles. Full tile = 1 point, half tile = 0.5 points. Highest total wins |
If scores are equal in Marae, the player who placed the Moeraki-ball wins.
Moeraki Scale (Match Series)
Before playing, agree on a target number of individual victories (e.g., Uira/3, Kiwi/5, Moa/7, Ika Moana/10). Track wins on the scale; first to reach the target wins the Kemu.
Special Rules & Edge Cases
- In the Beginner game, a tie is possible (via Marae only).
- In the Basic game, the Tane warriors add tactical depth; ties become less likely.
- If placing a piece triggers two tribal tile placements simultaneously, place the tile matching the placed piece’s color first.
- The Moeraki-ball must be moved to a different central hollow by the starting player each new game.
Player Reference
| Phase |
Action |
| Start |
Player A places Moeraki-ball in a central hollow |
| Turns |
Alternate placing 1 piece in any open hollow |
| Tile Check |
After each placement, check surrounding beach areas for color superiority |
| Win Check |
After each placement, check for Tahuna/Awa/Ara victories; if board full, score Marae |