Minion Hunter

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Minion Hunter

Overview

Minion Hunter is a cooperative board game published by Game Designers’ Workshop in 1992, tied to the Dark Conspiracy role-playing game. Players work together as agents to stall or defeat the plans of four Dark Minion races while pursuing individual advancement as a secondary goal. The game features career advancement, equipment acquisition, and tactical combat against alien threats.

Components

Setup

  1. Place the board centrally.
  2. Each player creates a character and takes a character sheet.
  3. Place player pawns on starting career positions.
  4. Shuffle Plot and Equipment card decks.
  5. Distribute starting money.
  6. Set up the four Dark Minion tracks.

Turn Structure

On your turn:

  1. Career Phase: Advance on your career track.
  2. Equipment Phase: Purchase equipment from the Equipment deck.
  3. Plot Phase: Draw a Plot Card; a Dark Minion plot advances.
  4. Action Phase: Move, investigate, or combat a Minion threat.

Actions

Career Advancement

Equipment

Investigation and Combat

Scoring / Victory Conditions

Cooperative win: Players succeed if they prevent all four Dark Minion races from completing their plots before the game’s time limit.

Individual scoring: Among the successful team, the player with the highest career advancement and most accomplished character wins.

Loss: Any Dark Minion race completes its plot track.

Special Rules & Edge Cases

Player Reference

Turn: Career -> Equipment -> Plot advances -> Action (move/investigate/combat)

Win (team): Prevent all minion plots from completing Win (individual): Highest career advancement among successful team