AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Mijnlieff is an abstract strategy game for 2 players. Each player has 8 pieces in 4 types, each dictating where the opponent must play next. Players place pieces on a 4x4 grid, trying to form rows of 3 or more of their own color while restricting their opponent’s options. The player who completes the most valuable set of rows wins.
Players alternate turns. On your turn, place one of your pieces on a legal square as dictated by your opponent’s last piece.
Each piece type indicates where your opponent must play on their next turn:
| Piece Type | Symbol | Opponent Must Play… |
|---|---|---|
| Straights | Arrow pointing up/down | In any one of the empty squares in a straight line (orthogonal) from the piece just played |
| Diagonals | X symbol | In any one of the empty squares in a diagonal line from the piece just played |
| Pushers | Circle with arrows out | In any one of the empty squares that DO NOT touch the square you play this tile on |
| Pullers | Circle with arrows in | In any one of the empty squares that touch the square you play this tile on |
If you are unable to play (no legal squares available), you must pass. If the other player also passes, they have a free play into any square on the board. This may allow them to force you to pass again.
As soon as one player plays their last piece, their opponent gets ONE last chance to play, after which they must pass if they cannot play, and the game ends.
Even if the last piece played would block the opponent, the opponent may not continue to place further pieces – ONE last move means ONE last piece.
Players score 1 point for each straight or diagonal continuous line of 3 pieces in their color. Longer lines score more:
The player with the most points wins.
Note: Each of the lines scored must be consecutive – if a space or an opposing piece interrupts a line, it does not count.
Turn: Place 1 piece on a legal square (determined by opponent’s last piece type)
| Piece types: Straights (orthogonal lines) | Diagonals (diagonal lines) | Pushers (non-adjacent) | Pullers (adjacent) |
Scoring: 1 point per line of 3; most points wins
Pass rule: No legal square -> pass; if both pass -> free play for next player