Middle-Earth Quest

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Middle-Earth Quest

Overview

Middle-Earth Quest is an asymmetric adventure game set between Bilbo’s birthday party and Frodo’s departure from the Shire. One player takes the role of Sauron, spreading corruption and deploying minions across Middle-earth. The other 1-3 players are heroes who travel the land, complete quests, gain allies, and fight to delay Sauron’s plots until Gandalf’s plans mature. The game ends after a set number of story stages; heroes win if they have thwarted enough of Sauron’s plots.

Components

Setup

  1. Place the board. The Sauron player takes the Sauron dashboard and shadow cards.
  2. Hero players choose characters and take hero sheets, starting items, and combat cards.
  3. Place heroes at starting locations. Set up Sauron’s starting influence and plots.
  4. Prepare quest, encounter, and story decks.

Turn Structure

Each round:

  1. Sauron’s Shadow Phase: Sauron plays shadow cards to advance plots, deploy minions, or spread corruption.
  2. Hero Phase: Each hero takes a turn: travel, encounter locations, quest, or fight.
  3. Story Phase: Advance the story track; trigger story events.

Actions

Hero Actions

Sauron Actions

Combat

Scoring / Victory Conditions

Special Rules & Edge Cases

Player Reference

Hero turn: Travel -> Encounter/Quest -> Rest (optional)

Sauron turn: Play shadow cards -> Advance plots -> Deploy minions

Combat: Card-based; alternate playing attack/defense cards

Win (Heroes): Thwart enough plots before story ends Win (Sauron): Complete plots and corrupt heroes