Micro Armour: The Game - WWII

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Micro Armour: The Game - WWII

Overview

Micro Armour: The Game - WWII is a platoon-level miniature wargame designed for use with GHQ’s 1/285th scale Micro Armour miniatures. Players command WWII forces including infantry, tanks, artillery, and aircraft across tabletop terrain. The game uses a d10-based combat system with detailed rules for movement, firing, morale, and combined arms tactics. Since its 2001 release, it has been one of the most popular platoon-level WWII miniatures rule sets worldwide.

Components

Setup

  1. Set up the tabletop terrain according to a scenario.
  2. Each player selects a force from the appropriate national TOE.
  3. Deploy forces according to scenario setup instructions.
  4. Determine initiative.

Turn Structure

Each game turn:

  1. Initiative Phase: Determine which player acts first.
  2. Movement Phase: Move units according to terrain and vehicle capabilities.
  3. Fire Phase: Units fire at enemy targets. Resolve hits and damage.
  4. Morale Phase: Check morale for units that took casualties.
  5. Rally Phase: Attempt to rally suppressed or broken units.

Actions

Movement

Combat

Morale

Scoring / Victory Conditions

Victory conditions are determined by the scenario being played. Common objectives include:

Special Rules & Edge Cases

Player Reference

Turn: Initiative -> Movement -> Fire -> Morale -> Rally

Combat: d10 to hit (modified) -> Compare penetration vs. armor -> Resolve effect

Unit types: Infantry, Tanks, APCs, Artillery, Aircraft, Engineers