Mice and Mystics

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Mice and Mystics

Overview

Mice and Mystics is a cooperative adventure game where players control mice heroes who were once humans, transformed by a spell to escape an evil queen. Players navigate through a storybook campaign, exploring room tiles, fighting minions (rats, cockroaches, spiders, centipedes), and completing chapter objectives. The game uses custom action dice for combat, movement, and abilities.

Components

Setup

  1. Read the chapter from the storybook. Set up the starting room tile as described.
  2. Each player chooses a mouse hero and takes their hero card, starting equipment, and figure.
  3. Place the story control board nearby. Set the chapter track marker.
  4. Shuffle encounter and search card decks.
  5. Place minions as instructed by the chapter setup.
  6. Determine initiative order using initiative cards.

Turn Structure

Rounds alternate between hero and minion phases:

  1. Initiative Phase: Sort initiative cards (mice and minions) by speed.
  2. Hero Turns: Each mouse acts in initiative order: Move, then take actions (attack, search, explore, use abilities).
  3. Minion Turns: Each minion group acts: Move toward nearest mouse and attack.
  4. End of Round: Advance the chapter track if required.

Actions

Movement

Melee Attack

Ranged Attack

Explore

Use Abilities

Scoring / Victory Conditions

Players win by completing the chapter’s story objective (varies per chapter: reach a location, defeat a boss, rescue an NPC, etc.).

Players lose if the chapter track reaches the end (hourglass runs out) or if all mice are captured.

Cheese Wheel

Captured Mice

Special Rules & Edge Cases

Player Reference

Turn order: Initiative (speed-based) -> Each character acts: Move + Action

Combat: Roll Battle dice (swords/bows = hits) vs. Defense dice (shields = blocks); excess = wounds

Cheese wheel: Cheese from dice charges abilities; when full, enemy surge occurs

Win: Complete chapter objective Lose: Hourglass runs out or all mice captured