Metropolys

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Metropolys

Overview

Metropolys is a bidding and area-control game where players are urban planners competing to construct buildings in the best locations across a city divided into five districts. Each turn represents a call for proposal: one player starts a bid chain by placing a numbered building, and subsequent players outbid by placing higher-numbered buildings in adjacent neighborhoods. The last bidder standing wins the call and permanently places their building. Tokens on neighborhoods provide bonuses or penalties. The game ends when any player has placed all 13 buildings, and the player with the most prestige points wins. Includes Family and Expert variants.

Components

Setup

  1. Place the board in the center. Lay out neighborhood tokens: 7 in the center district and 5 in each peripheral district. Do not place tokens in blind alleys (dead-end neighborhoods surrounded by water).
  2. Place the subway and archaeological site special cards next to the board.
  3. Family version: Shuffle 4 area cards; each player draws one secretly.
  4. Expert version: Shuffle 5 area cards and 5 neighborhood cards separately; each player draws one of each secretly. Discard remaining cards unseen.
  5. Each player chooses a color and takes their 13 buildings (numbered 1-13).
  6. Choose a starting player.

Player Count Adjustments

Turn Structure

Each turn is a “call for proposal”:

  1. The starting player places one of their buildings (any value, number visible) in any empty neighborhood.
  2. Clockwise, each player may Outbid or Pass.
  3. The call ends when only one player remains (all others have passed), or no one can outbid.
  4. The winning player flips their building over (number hidden); it stays permanently. They collect any token on that neighborhood.
  5. All other players retrieve their unbuilt buildings from the board.
  6. The winning player starts the next call for proposal.

Actions

Outbidding

Passing

Scoring / Victory Conditions

The game ends immediately when any player places their last building. All players reveal secret cards and tally prestige points.

Family Version Scoring

| Source | Points | |——–|——–| | Each trendy neighborhood token | +3 | | Each subway token | +1 | | Subway card (most subway tokens) | +3 | | Each archaeological site token | -1 | | Archaeological site card (last to gain one) | -2 | | Each building next to the area type on your secret card | +3 |

Expert Version Scoring

All Family scoring plus:

Special Cards

Winner: Most prestige points. Tie: most buildings constructed. Further tie: shared victory.

Special Rules & Edge Cases

Player Reference

Turn flow: Start player places building -> Clockwise outbid (higher value, adjacent) or pass -> Last bidder wins -> Flip building, collect token -> Winner starts next turn

Building values: 1-13 per player (13 buildings total)

Key tokens: Trendy (+3), Subway (+1), Archaeological Site (-1)

Game end: Any player places their 13th building -> Score all prestige -> Highest wins