Metro
Overview
Metro is a tile-laying game set during the construction of the Paris Metro in 1900. Players place track tiles on a grid board, building metro lines from their assigned stations. Each completed line scores points based on the number of tiles it passes through, with lines ending at central stations scoring double. The player with the most points when all tiles have been placed wins.
Components
- 1 game board with 60 placement squares, 32 outer metro stations, 8 central stations, and a 0-100 score track
- 60 track tiles (each with 4 track sections, 2 connectors per side, and a red directional arrow)
- 6 “Metro Line” cards (numbered 1-6, showing station assignments by player count)
- 61 subway cars in 6 colors
- 6 colored scoring pawns
Setup
- Place the board in the center of the table.
- Each player takes subway cars based on player count:
| Players |
Stations per player |
Colors used |
| 2 |
16 |
Yellow, Blue |
| 3 |
10 |
Yellow, Blue, Orange |
| 4 |
8 |
Yellow, Blue, Orange, Green |
| 5 |
6 |
Yellow, Blue, Orange, Green, Purple |
| 6 |
5 |
All colors |
- Each player takes the Metro Line card in their color to see which stations they own.
- Place a subway car on the outgoing track (side without roof) of each station you own.
- Place scoring pawns on “0” of the score track.
- Shuffle track tiles face up (“Metro” side up) to form the tile pool.
- Each player draws one tile.
Turn Structure
Play proceeds clockwise from the youngest player.
On your turn:
- Place your tile on the board following placement rules.
- Score any completed metro lines.
- Draw a new tile from the pool (if available). You may hold only 1 tile at the end of your turn.
If you cannot or do not want to place your current tile, draw a new tile instead – you must then place that tile.
Actions
Tile Placement Rules
- The tile must be placed on an empty square.
- The square must be adjacent to an already-placed tile or along the edge of the board. A tile may NOT be placed next to a central station square unless it completes or continues an existing track.
- The red arrow on the tile must face the same direction as the red arrow on the board.
- A tile may NOT be placed so that tracks begin and end in the same station (exception: if no other legal placement exists, which rarely occurs except at end of game).
- A tile may be placed next to an opponent’s departure station or metro line, following all other rules.
Scoring Completed Lines
When a metro line forms one continuous track from its departure station to any arrival station (own or opponent’s), score it immediately:
- Count each tile the track passes through = 1 point per tile.
- If the track passes through the same tile multiple times, score each pass separately.
- If the line ends at one of the 8 central stations, the total points for that line are doubled.
- Mark points on the score track and rotate the scored subway car 90 degrees (or remove it).
Scoring / Victory Conditions
- Each completed metro line scores: (number of tiles passed through) x 1 point, doubled if ending at a central station.
- The game ends when all 60 tiles have been placed.
- The player with the highest total score wins.
Special Rules & Edge Cases
- Metro lines not belonging to any player may form on the board; they do not affect scoring.
- Players whose stations are all completed must still place tiles on their turns.
- A tile can be scored multiple times if the track passes through it more than once.
- A player holds at most 1 tile at end of turn.
Variants
- No arrow restriction: Ignore the directional arrow for more placement options.
- More tiles in hand: Hold 2 or 3 tiles instead of 1 for more choices (increases play time).
Player Reference
Turn: Place tile -> Score completed lines -> Draw new tile
Scoring: 1 point per tile on a completed line; double if ending at central station
Tile rules: Must be on empty square, adjacent to existing tile/edge, arrow must match, cannot loop to same station