Metro

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Metro

Overview

Metro is a tile-laying game set during the construction of the Paris Metro in 1900. Players place track tiles on a grid board, building metro lines from their assigned stations. Each completed line scores points based on the number of tiles it passes through, with lines ending at central stations scoring double. The player with the most points when all tiles have been placed wins.

Components

Setup

  1. Place the board in the center of the table.
  2. Each player takes subway cars based on player count:
Players Stations per player Colors used
2 16 Yellow, Blue
3 10 Yellow, Blue, Orange
4 8 Yellow, Blue, Orange, Green
5 6 Yellow, Blue, Orange, Green, Purple
6 5 All colors
  1. Each player takes the Metro Line card in their color to see which stations they own.
  2. Place a subway car on the outgoing track (side without roof) of each station you own.
  3. Place scoring pawns on “0” of the score track.
  4. Shuffle track tiles face up (“Metro” side up) to form the tile pool.
  5. Each player draws one tile.

Turn Structure

Play proceeds clockwise from the youngest player.

On your turn:

  1. Place your tile on the board following placement rules.
  2. Score any completed metro lines.
  3. Draw a new tile from the pool (if available). You may hold only 1 tile at the end of your turn.

If you cannot or do not want to place your current tile, draw a new tile instead – you must then place that tile.

Actions

Tile Placement Rules

  1. The tile must be placed on an empty square.
  2. The square must be adjacent to an already-placed tile or along the edge of the board. A tile may NOT be placed next to a central station square unless it completes or continues an existing track.
  3. The red arrow on the tile must face the same direction as the red arrow on the board.
  4. A tile may NOT be placed so that tracks begin and end in the same station (exception: if no other legal placement exists, which rarely occurs except at end of game).
  5. A tile may be placed next to an opponent’s departure station or metro line, following all other rules.

Scoring Completed Lines

When a metro line forms one continuous track from its departure station to any arrival station (own or opponent’s), score it immediately:

Scoring / Victory Conditions

Special Rules & Edge Cases

Variants

Player Reference

Turn: Place tile -> Score completed lines -> Draw new tile

Scoring: 1 point per tile on a completed line; double if ending at central station

Tile rules: Must be on empty square, adjacent to existing tile/edge, arrow must match, cannot loop to same station