Merchant of Venus

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Merchant of Venus

Overview

Merchant of Venus is a game of interstellar trade and exploration for 1-4 players. Each player is a merchant exploring a galactic cluster recently opened for trade after a devastating alien attack. Players navigate a hex-based space map, discover alien civilizations, buy and sell goods, upgrade their ships, build spaceports, and complete missions. The player with the most credits at the end of the game wins. This edition includes both a standard (reimagined) and classic (original Richard Hamblen design) game.

Components

Setup

  1. Place the board centrally. Populate encounter spaces with random encounter tokens face down.
  2. Each player selects a ship and pilot, takes starting credits and equipment.
  3. Place culture tokens face down on civilization spaces.
  4. Prepare market and goods tokens.
  5. Set the round marker to 1.

Turn Structure

On your turn:

  1. Move your ship by rolling speed dice (based on ship’s drive). Navigate through space hexes.
  2. Encounter hazards, telegates, or relics in your path.
  3. Take actions at your destination: buy/sell goods, hire passengers, build spaceports, upgrade ship, complete missions.

Actions

Movement

Trading

Building Spaceports

Ship Upgrades

Passengers

Missions

Scoring / Victory Conditions

The game ends after a set number of rounds (varies by player count and variant). The player with the most total credits wins. Credits come from trading, delivering passengers, completing missions, spaceport income, and selling ship equipment.

Special Rules & Edge Cases

Player Reference

Turn: Roll speed dice -> Move through hexes -> Encounter tokens -> Trade/Build/Upgrade at destination

Income sources: Trading goods, passenger delivery, missions, spaceport ownership

Ship upgrades: Drives (speed), Cargo holds (capacity), Shields (defense), Weapons (combat)

Game end: After set rounds; most credits wins