Melee

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Melee

Overview

Melee is a man-to-man tactical combat game with archaic weapons, part of The Fantasy Trip system. Players create fighters with Strength (ST) and Dexterity (DX) attributes, equip them with weapons and armor, and fight on a hex grid. Combat uses 3d6 dice rolled against DX to hit, with damage based on weapon type. Figures gain experience through successful combats. The game can simulate duels or small skirmishes in any historical or fantasy setting.

Components

Setup

  1. Each player creates one or more figures by distributing 8 attribute points between Strength (ST) and Dexterity (DX), minimum 8 in each.
  2. Select weapons and armor for each figure based on ST minimums.
  3. Place figures on the hex map according to the scenario.
  4. Determine initiative (usually DX-based or by agreement).

Turn Structure

Each turn consists of these phases:

  1. Movement Phase: All figures move simultaneously (or in initiative order).
  2. Attack Phase: Figures in melee range attack.

Actions

Creating a Figure

Movement

Facing

Attacks

Weapons Table (selected)

Weapon Damage Min ST
Dagger 1d6-1 7
Shortsword 2d6-1 11
Broadsword 2d6 12
Two-handed Sword 3d6-1 14
Spear 1d6+1 11
Halberd 2d6+1 13
Longbow 2d6 11

Armor

Missile/Thrown Weapons

Scoring / Victory Conditions

Special Rules & Edge Cases

Player Reference

Turn: Movement phase (all figures) -> Attack phase (engaged figures)

To hit: Roll 3d6 <= adjusted DX

Damage: Weapon dice - armor stops

Death: ST reaches 0

MA by armor: None=10, Leather=8, Chain=6, Plate=4

Critical: 3-4 auto hit (double damage); 17-18 auto miss