Mehen
Overview
Mehen is an ancient Egyptian board game dating to approximately 3000 BC, named after the snake deity Mehen. The board depicts a coiled serpent divided into playing squares along its body, with the head at the center and the tail at the outer edge. No original rules have survived; modern reconstructions are based on archaeological evidence. The game is believed to be a race game where players move pieces from the tail to the head of the snake using marble-based randomization.
Components
- 1 Mehen board (coiled snake design with squares along the body)
- Lion or lioness-shaped game pieces (3-6 per player, varying by archaeological source)
- Small spheres (marbles) for determining movement
Setup
- Place the board in the center.
- Each player takes a set of lion/lioness pieces.
- Place all pieces at the tail (outer edge) of the snake.
- Take the marbles for movement determination.
Turn Structure
Players take turns in clockwise order. On your turn:
- Determine movement: Use the marble-guessing process (one player hides marbles, the other guesses).
- Move: Advance one of your pieces along the snake’s body toward the head.
Actions
Movement Determination (Reconstructed)
- One player conceals a number of marbles in their hand.
- The opponent guesses how many marbles are hidden.
- The accuracy of the guess determines how many spaces the active player moves.
Moving Pieces
- Move one of your pieces forward along the snake track the determined number of spaces.
- Pieces travel from the tail (outer edge) toward the head (center).
- Multiple pieces may occupy the same space (rules vary by reconstruction).
- Upon reaching the head, the piece reverses direction back toward the tail.
Scoring / Victory Conditions
The game is believed to be a race: the first player to move all their pieces to the head of the snake and back to the tail (or simply to the head) wins. Exact victory conditions are uncertain due to lost rules.
Special Rules & Edge Cases
- No authentic rules have been found; all modern versions are reconstructions.
- The number of squares varies enormously between historical boards (70 to several hundred).
- Some reconstructions include capture mechanics where landing on an opponent’s piece sends it back.
- James F. R. Masters’ 2024 academic paper consolidates evidence and proposes rules based on archaeological findings.
- The game’s true rules remain a subject of scholarly debate.
Player Reference
Turn: Determine movement (marble guess) -> Move piece along snake track
Direction: Tail (outer) toward Head (center), possibly returning
Win condition: First to complete the snake journey (exact condition uncertain)