Medina

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Medina

Overview

Medina is a city-building game set in 1822 where players rebuild the medina at the foot of the Atlas mountains. On each turn, players place exactly two wooden components (buildings, rooftops, stables, merchants, or walls) onto the board. Players construct palaces of four colors by adding buildings to them, then claim palaces by placing a rooftop. The game ends when all players have used all their components. The player who scores the most points from their claimed palaces, adjacent features, and tower tiles wins.

Components

Setup

  1. Place the board in the middle of the table (use the appropriate side for the player count).
  2. Place the four white towers on the four corners of the city wall. Place the four tower tiles next to the corresponding towers.
  3. Place the well on a random space inside the city, at least one space from the wall.
  4. Place three merchants on the tower tile with number 1, two merchants on number 2, and one merchant on number 3.
  5. Place one merchant on a random space inside the city, at least one space from the wall.
  6. Place the four palace tiles in a row on the top space on the game board.
  7. Place the six tea tiles in a stack face up next on the top left space on the game board.
  8. Choose a starting player.

Player Setup by Count

Players Buildings per color Rooftops Stables Merchants Walls
2 8 (32 total) 4 4 12 15
3 6 (24 total) 4 4 8 12
4 5 (20 total) 4 3 6 9

In a 3-player game, each player additionally receives 2 rooftops in a third (neutral) color.

Players keep components hidden behind their player screens, except rooftops which are placed in front of screens.

Turn Structure

The starting player begins. After taking a turn, the next player clockwise takes their turn.

On your turn, place exactly two of your wooden components (building, rooftop, stable, merchant, or wall) on any empty space on the board. The two pieces can be of any type (same or different) and of any color (same or different).

Exception: In a 2-player game, the starting player places only one component on their first turn. In a 3 or 4-player game, the first two players each place only one component on their first turn.

Actions

Buildings

Rooftops

Stables

Merchants

Walls

Tea Tiles

Palace Tiles

Tower Tiles

Scoring / Victory Conditions

Each player writes down points in the scoring block.

Palace scoring:

  1. Each building in the palace: 1 point
  2. Each stable connected to the palace: 1 point
  3. Each wall directly bordering the palace or a stable of the palace: 1 point
  4. Each merchant directly adjacent to a building or stable in the palace: 1 point
  5. Each tower and palace tile the player holds: 1-4 points (as indicated)
  6. Each building or stable that is separated from the well by only one orthogonal space: 4 additional victory points

The player with the highest total points wins.

Special Rules & Edge Cases

Player Reference

Action Rule
Place a building Adjacent to existing unclaimed palace of that color, or new location if all palaces of that color are claimed
Place a rooftop On any unclaimed palace to claim it; one palace per color per player
Place a stable Adjacent to a building; one empty space from neighboring palaces
Place a merchant Adjacent to end of existing merchant row, or start new row if both ends blocked
Place a wall Adjacent to tower or existing wall; gate space must remain between wall sections

Scoring per palace: buildings + stables + adjacent walls + adjacent merchants + tile bonuses + well bonus (4 pts if one space away)