Medici

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Medici

Overview

Medici is an auction game set in the competitive Renaissance merchant trade. Players are buyers for rival merchant houses, loading ships with goods purchased at auction over three days (rounds). Each day, players bid on lots of 1-3 commodity cards. After all ships are full or the deck runs out, players score florins (money) for the total value of their ship’s cargo and for their position on five commodity tracks. After three days of scoring, the player with the most florins wins.

Components

Setup

  1. Each player chooses a color and takes the corresponding ship mat and 6 wooden counters.
  2. In a 2-player game, players also take the smaller ship mats, placing them alongside the larger ones (7 spaces total).
  3. Place the board in the center. Place one counter per player on the bottom (8th) level of each of the five commodity tracks on the gold frame.
  4. Place one counter per player on the starting space of the money track:
    • 2-4 players: start at 40 florins
    • 5-6 players: start at 30 florins
  5. Place red commodity scoring markers on each of the five red “balls” of the Medici crest. Stack the two blue day markers on top of the blue symbol on the crest.
  6. Adjust the deck based on player count:
Players Cards Used Cards Removed
2 18 18
3 18 18
4 24 12
5 30 6
6 36 0
  1. Shuffle the cards in use and form a face-down draw pile. Set removed cards aside unseen.
  2. Randomly choose a starting player who takes the start player token.

Turn Structure

The game is played over 3 days (rounds). Each day consists of repeated turns until all ships are full or the deck is depleted.

On each turn:

  1. Select cards for auction – The active player draws 1, 2, or 3 cards from the draw pile, placing each face up for all to see. Once a card is flipped, it is part of the group. The group is then auctioned.
  2. Auction the group – Bidding starts with the player to the left of the selector, going clockwise. Each player gets one chance to bid or pass. Bids must exceed the previous highest bid. The selector bids last. Minimum bid is 1 florin.
  3. Load the ship – The winning bidder takes the cards, places them face up on their ship mat, and pays by moving their money counter down the track.
  4. Next turn – The next player clockwise takes the start player token and selects a new group.

Actions

Selecting Cards

Bidding

Loading Ships

Scoring / Victory Conditions

End of Day Scoring (occurs at the end of each of the 3 days)

Ship Value Scoring: All players total the values on their ship cards. The player with the highest total ship value receives the most florins; the lowest receives nothing.

Players 1st 2nd 3rd 4th 5th 6th
2 20 0        
3 30 15 0      
4 30 20 10 0    
5 30 20 10 5 0  
6 30 20 20 10 5 0

Ties: add tied payments together and divide equally (round down).

Commodity Track Scoring: Each of the five commodities is scored separately. Move your counter up the corresponding track by the number of cards of that type on your ship (card value doesn’t matter, only quantity). The Gold 10 card does not count for any commodity.

Commodity Track Bonuses: Players who reach the top three levels of any commodity track receive a bonus of 5, 10, or 20 florins (as marked on the board). If two or more players share the same bonus level, each receives the full bonus (not divided).

Commodity track positions do NOT reset between days.

End of Game

After the third day is scored, the player with the most florins wins. Ties share the victory.

Preparing for the Next Day

  1. Remove the top day counter from the crest stack.
  2. Gather all 36 cards, shuffle, and remove the stated number to create a new draw deck.
  3. The player with the least florins becomes the new start player (ties: randomly select).

Special Rules & Edge Cases

Player Reference

Turn order: Select 1-3 cards → Auction (clockwise from selector’s left, selector bids last) → Winner loads ship and pays → Next player selects.

Ship capacity: 5 cards (7 in 2-player game)

Starting florins: 40 (2-4 players), 30 (5-6 players)

Day scoring: Ship value ranking + Commodity track position + Track bonuses

Commodity track: Count of cards per type (not value). Gold 10 never counts. Tracks persist across days.