Mechs vs. Minions

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Mechs vs. Minions is a cooperative programmed-movement game set in the League of Legends universe. Players pilot Yordle-built mechs, programming them with Command Cards to move, attack, and complete mission objectives while battling waves of minions. Each mech has a Command Line of 6 slots that builds up over the course of the game, creating increasingly powerful (but potentially chaotic) programs.

Components

Setup

  1. Select a mission and open its envelope.
  2. Build the map from specified tiles.
  3. Each player takes a mech and blank Command Line.
  4. Set up minions and objectives per mission instructions.
  5. Place the Gear Tracker and starting components.

Turn Structure

Each round:

1. Player Phase

a. Draft: Draw Command Cards from a shared pool; each player takes one. b. Program: Place the drafted card into one of your 6 Command Line slots (or scrap it for an immediate effect). c. Execute: Starting from slot 1, execute each programmed slot in order (1 through 6).

2. Minion Phase

a. Move: Minions move toward objectives or players. b. Spawn: New minions appear at spawn points. c. Attack: Minions adjacent to mechs deal damage.

3. Danger Phase (some missions)

Boss or environmental hazard acts.

Actions

Command Card Types

Type Effect
Attack Deal 1 damage to adjacent minion (per card power level)
Move Move forward; stomp minions in your path
Turn Rotate facing direction

Stacking Cards

Same-element cards stack in one slot, increasing power level (max 3). The top card determines the action type; power level affects magnitude.

Scrap Effects

Instead of programming, scrap a card for its element’s immediate effect:

Damage System

Three damage types received from minions:

Movement Interactions

Scoring / Victory Conditions

Each mission has specific cooperative objectives:

All players win together if the objective is met. Players lose if the mission’s failure condition triggers (e.g., bomb explodes, boss reaches full power, school is destroyed).

Special Rules & Edge Cases

Player Reference

Phase Steps
Player Draft card -> Program or Scrap -> Execute slots 1-6
Minion Move -> Spawn -> Attack
Danger Boss/hazard acts (some missions)
Damage Type Effect
Glitch Immediate one-time effect
System Ongoing debuff
Slot Disables a Command Line slot