Masons

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Masons is a territory-building game where players construct city walls on a modular board, creating enclosed cities that score points. When a city is completed (fully enclosed), all players may play guild cards to enhance their scoring. The game blends tactical wall placement with hand management and timing.

Components

Setup

  1. Place the game board centrally.
  2. Each player receives a set of guild cards and a starting hand.
  3. Place towers and wall pieces within reach.
  4. Place scoring markers on the track.
  5. Determine starting player.

Turn Structure

On your turn:

  1. Build a wall: Take a wall from the supply and place it on any unoccupied wall line on the board.
  2. Roll all 3 dice: The dice determine tower placement and scoring modifiers.
  3. Place towers: Based on the dice results, place colored towers in areas as indicated.
  4. Check for completed cities: If the wall you placed completes an enclosed city (surrounded by walls on all sides), scoring occurs.

Actions

Wall Placement

Place one wall segment on any empty wall position on the board. Walls gradually enclose areas, creating cities.

Dice Rolling and Tower Placement

The dice indicate:

Scoring a Completed City

When a city is completed:

  1. Count the towers inside the city.
  2. Each player may play 1 or 2 guild cards from their hand.
  3. Guild cards modify scoring based on tower colors, city size, and other factors.
  4. Players score points based on their cards and the city contents.

Guild Cards

Each card type scores differently:

Scoring / Victory Conditions

The game ends when all walls have been placed or a scoring threshold is reached. The player with the most points wins.

Special Rules & Edge Cases

Player Reference

Turn Step Action
1 Place 1 wall segment
2 Roll 3 dice
3 Place towers per dice
4 Score any completed cities (play guild cards)