Marvel HeroClix: Infinity Challenge

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Overview

Marvel HeroClix: Infinity Challenge is the first HeroClix set, using the Clix combat dial system to simulate superhero battles. Players build teams of Marvel heroes and villains from point-based rosters and fight on gridded maps. Each figure has a rotating base dial tracking changing combat values as damage is taken. The game combines tactical miniatures combat with accessible rules.

Components

Setup

  1. Players agree on a point total for team building (typically 200-400 points).
  2. Each player builds a team selecting figures whose point values total no more than the agreed limit.
  3. Select a map and place it between players.
  4. Players alternate placing figures in their starting areas.
  5. Roll dice for initiative.

Turn Structure

Each turn:

  1. Beginning of Turn: Remove action tokens from characters that did not act last turn (allowing them to act this turn).
  2. Actions: Give actions to your characters (number limited by team size). Each character receiving an action gets an action token.
  3. End of Turn: Characters with 2 action tokens take 1 pushing damage.

Actions

Move Action

Move the character up to its speed value in squares. Characters cannot move through opposing characters or blocking terrain.

Close Combat Attack

Attack an adjacent enemy character:

  1. Roll 2d6 + attack value.
  2. If total >= target’s defense value, hit.
  3. Deal damage equal to the attacker’s damage value.
  4. Target clicks their dial that many clicks.

Ranged Combat Attack

Attack an enemy within range (must have line of fire):

  1. Same as close combat but at range.
  2. Cannot target adjacent characters with ranged attacks.
  3. Range value printed on the dial determines maximum distance.

Special Powers

Characters may have special powers printed on their cards or dials. These include:

Power Effect
Charge Move + close combat in one action
Running Shot Move + ranged combat in one action
Hypersonic Speed Move, attack, then move again
Super Strength Pick up and throw objects
Toughness Reduce damage by 1
Invulnerability Reduce damage by 2
Regeneration Roll d6; on 5-6, heal clicks
Stealth Cannot be targeted at range in hindering terrain
Perplex Modify a combat value by +1 or -1
Outwit Counter an opponent’s power

Scoring / Victory Conditions

Special Rules & Edge Cases

Player Reference

Action Summary
Move Move up to speed value
Close Combat 2d6 + attack vs. defense; deal damage on hit
Ranged Combat Same as close at range; need line of fire
Special Power Use character-specific ability
Combat Step Description
Roll 2d6 Add attack value
Compare to defense >= defense = hit
Apply damage Click target dial
Check KO Past last slot = defeated