Marengo: Napoleon in Italy, 14 June 1800

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Overview

Marengo is a hex-based wargame simulating the Battle of Marengo between French and Austrian forces on June 14, 1800. Originally published by SPI as part of the Napoleon at War quadrigame (1975), the game covers Napoleon’s near-defeat and dramatic comeback in northern Italy. Players command historical units on a tactical map, maneuvering infantry, cavalry, and artillery to achieve their objectives.

Components

Setup

  1. Place the map between players.
  2. Each player deploys their units on their designated starting hexes as indicated by the scenario setup.
  3. French player controls French forces; Austrian player controls Austrians.
  4. Determine first player (typically Austrians attack first).

Turn Structure

Each game turn represents a set time period. Each turn:

  1. First Player Movement Phase: Move units up to their movement allowance.
  2. First Player Combat Phase: Resolve attacks against adjacent enemy units.
  3. Second Player Movement Phase: Move units.
  4. Second Player Combat Phase: Resolve attacks.

Actions

Movement

Each unit has a movement point (MP) allowance. Moving costs MP based on terrain:

Terrain Cost
Clear 1 MP
Town 1 MP
Woods 2 MP
River crossing +1 MP
Road 1/2 MP (along road)

Units must stop when entering a zone of control (hex adjacent to enemy).

Combat

Adjacent units may attack enemy units. Combat is resolved using odds ratios:

  1. Sum attacker combat strength.
  2. Sum defender combat strength.
  3. Calculate ratio (e.g., 3:1, 2:1, 1:1).
  4. Roll die and consult the Combat Results Table.
  5. Apply result: Defender eliminated (DE), Defender retreats (DR), Attacker retreats (AR), Exchange (EX), or No Effect (NE).

Terrain provides defensive bonuses (e.g., defending across a river shifts odds in defender’s favor).

Artillery

Artillery units can bombard at range (2 hexes) without being adjacent. Bombardment uses a separate column on the CRT.

Scoring / Victory Conditions

Victory conditions are scenario-specific but typically:

Special Rules & Edge Cases

Player Reference

CRT Result Meaning
DE Defender eliminated
DR Defender retreats
AR Attacker retreats
EX Exchange (both lose units)
NE No effect