Mare Nostrum

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Mare Nostrum is a civilization-building game set in the ancient Mediterranean. Players lead one of 5 empires (Rome, Carthage, Egypt, Greece, Babylon), competing through trade, military conquest, and cultural achievements. The map consists of provinces and seas. Players must balance economic growth with military expansion, trading resources to build armies, fleets, cities, temples, and heroes to achieve victory.

Components

Setup

  1. Each player chooses 1 of 5 empires, each starting with 3 provinces.
  2. Place starting units, cities, and resources as indicated on empire cards.
  3. Assign director roles: Trade Director to player with most markets/caravans, Political Director to most cities/temples, Military Director to most legions/triremes.
  4. Place resources in provinces.

Turn Structure

Each round has 3 phases:

1. Trade Phase (led by Trade Director)

2. Political Phase (led by Political Director)

3. Military Phase (led by Military Director)

Actions

Building

Improvement Effect
Legion Military unit (land combat)
Trireme Naval unit (sea combat)
Fortress Defensive structure
City Increases political influence
Temple Increases political influence
Market/Caravan Increases trade influence
Hero Provides special abilities
Wonder Alternate victory path

Combat

Each unit rolls dice in combat. Forts provide defense bonuses. Losers retreat; provinces change hands.

Scoring / Victory Conditions

A player wins immediately by achieving any ONE of:

  1. Build the Pyramids (collect specific set of resources and build the wonder).
  2. Control 4 Heroes/Wonders (any combination of 4 heroes and/or wonders).
  3. Build all 3 Directors (hold all three Director positions simultaneously through dominance in trade, politics, and military).

Special Rules & Edge Cases

Player Reference

Phase Leader Action
Trade Trade Director Set trade terms, exchange resources
Political Political Director Build improvements
Military Military Director Move units, resolve combat

Victory: Build Pyramids, OR control 4 Heroes/Wonders, OR hold all 3 Director roles