Mansions of Madness: First Edition

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Mansions of Madness (First Edition) is a Lovecraftian horror board game where one player takes the role of the Keeper (controlling monsters and the scenario) while the other players are Investigators exploring a haunted mansion. The Keeper sets up the scenario with hidden clues, locked doors, and lurking horrors. Investigators must solve puzzles, gather clues, and survive to complete their objective before the Keeper achieves theirs.

Components

Setup

  1. The Keeper selects a scenario (5 included) and secretly follows setup instructions.
  2. The Keeper places map tiles, locks, obstacles, exploration tokens, and monsters as directed.
  3. Investigators choose characters and receive starting items.
  4. Place investigator figures at the starting location.

Turn Structure

Each round consists of:

1. Investigator Phase

Each investigator takes a turn:

2. Keeper Phase

The Keeper:

Actions

Investigator Actions

Combat

Scoring / Victory Conditions

Special Rules & Edge Cases

Player Reference

Investigator Turn Options
Move Up to speed value
Action (1) Explore, Attack, Puzzle, Use Item, Cast Spell, Run
Keeper Turn Options
Gain threat Add threat tokens
Play cards Spawn monsters, trigger events
Activate monsters Move + attack per monster
Event card Advance scenario clock