Manoeuvre

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Manoeuvre is a card-driven light wargame for 2 players. Each player commands a Napoleonic-era army of 8 units on a modular battlefield. Players use nation-specific card decks to move, attack, and maneuver their forces. Victory is achieved by eliminating enemy units or occupying the opponent’s side of the battlefield.

Components

Setup

  1. Each player selects a nation.
  2. Randomly arrange 8 map sections (4 per side) to form the battlefield.
  3. Each player places their 8 unit tokens on their half of the map.
  4. Shuffle each player’s 60-card action deck; draw 5 cards.
  5. Determine starting player.

Turn Structure

Each turn:

  1. Restore a unit (if any were used for combat last turn).
  2. Play cards to move units, attack, or use special abilities.
  3. Draw cards back up to hand limit (5 cards).
  4. Discard if over hand limit.

Nightfall: When both players have cycled through their decks once, nightfall occurs. If no one has won, the player occupying more of the opponent’s territory wins.

Actions

Movement

Play a movement card to move a unit. Units typically move 1-2 squares. Terrain affects movement costs (forests, mountains, rivers cost more).

Combat

When a unit is adjacent to an enemy:

  1. The attacker plays combat cards and rolls dice.
  2. The defender may play defense cards.
  3. Compare attack value (cards + dice) to defense value (cards + terrain bonus).
  4. If attack exceeds defense, the defending unit is eliminated.
  5. If defense holds, the attacker may be forced to retreat.

Terrain Effects

Terrain Movement Cost Defense Bonus
Clear 1 0
Forest 2 +1
Mountain 2 +2
Marsh 2 +1
Town 1 +1

Special Cards

Each nation has unique cards reflecting their historical strengths (e.g., French have strong cavalry charges, British have superior musketry).

Scoring / Victory Conditions

Two ways to win:

  1. Eliminate 5 enemy units (out of 8).
  2. Nightfall territorial control: When both decks are exhausted, the player with more units on the opponent’s half of the battlefield wins.

Special Rules & Edge Cases

Player Reference

Victory Condition Requirement
Elimination Destroy 5 of opponent’s 8 units
Nightfall More units on opponent’s half when decks exhausted
Unit Type Typical Strength Special
Infantry Medium attack/defense Steady, versatile
Cavalry High attack Charge, pursuit
Artillery Ranged attack Bombard at distance