Manila

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Manila is a game of commodity speculation and betting set in the Philippine port city. Players invest in cargo ships carrying goods to port, place accomplices to influence outcomes, and bid for the powerful Harbor Master position. Dice determine ship movement, making timing and risk assessment crucial. The player with the most money at game end wins.

Components

Setup

  1. Place the board centrally. Set all goods prices to their starting values.
  2. Each player receives starting money and accomplice pawns.
  3. Shuffle and deal share cards.
  4. Determine first Harbor Master through bidding.

Turn Structure

Each round:

  1. Auction for Harbor Master: Players bid money. Highest bidder becomes Harbor Master and pays the bank.
  2. Harbor Master selects goods: The Harbor Master chooses which 3 goods are loaded onto the 3 ships and sets their starting positions based on current prices.
  3. Place accomplices: In turn order, players place accomplice pawns on the board to bet on outcomes (ships arriving, ships sinking, piracy, etc.).
  4. Roll dice and move ships: Roll dice 3 times. Each roll moves ships forward. After each roll, more accomplices may be placed.
  5. Resolution: Ships that reach port deliver goods (prices increase). Ships that don’t arrive may be raided by pirates or repaired. Resolve all accomplice positions.

Actions

Bidding

The Harbor Master auction is key – the Harbor Master controls which goods are shipped and benefits from that knowledge when placing accomplices.

Placing Accomplices

Place pawns on various board positions to profit from outcomes:

Position Payout Condition
Ship arrival That ship reaches port
Pirate A ship fails to arrive; you raid it
Insurance A ship fails; you collect insurance
Repair dock Repair a failed ship for a fee
Harbor pilot Help a ship arrive for a bonus

Goods Prices

Each time a good arrives in port, its price increases on the track. When a good reaches maximum price, players holding shares of that good cash out at the peak value.

Scoring / Victory Conditions

The game ends when any good reaches maximum price on the track. Players total:

The player with the most total wealth wins.

Special Rules & Edge Cases

Player Reference

Phase Action
1 Bid for Harbor Master
2 Harbor Master selects 3 goods and ships
3-5 Place accomplices (between dice rolls)
6 Roll dice, move ships
7 Resolve: deliveries, pirates, insurance, repairs