AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant
Mangala is a traditional Turkish mancala game played on a board with 12 small pits (6 per side) and 2 large treasure pits (one per player). Players distribute stones from their pits to capture the most stones in their treasure pit. The game combines tactical sowing with capture mechanics unique to the Turkish variant.
Players alternate turns. On your turn:
If the last stone drops into your treasure pit, you earn an extra turn.
If the last stone drops into an empty pit on your side, and the opposite pit on the opponent’s side contains stones, capture all stones from the opponent’s pit plus your stone and place them in your treasure.
The game set ends when one player has no stones in any of their 6 pits. The remaining stones on the opponent’s side go into that opponent’s treasure. The player with the most stones in their treasure wins the set.
Mangala is traditionally played in multiple sets. The player who wins the most sets wins the overall game. In some variants, the losing player of a set “closes” pits in proportion to their deficit, starting the next set with fewer available pits.
| Action | Rule |
|---|---|
| Sow | Pick up all stones; drop 1 back, then 1 per pit counterclockwise |
| Extra turn | Last stone lands in your treasure |
| Capture | Last stone lands in empty pit on your side; take opponent’s opposite stones |
| Skip | Do not drop stones in opponent’s treasure |
| Game end | One side empty; opponent’s remaining stones go to their treasure |