Mall of Horror

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Mall of Horror is a survival board game where players control groups of characters trapped in a zombie-infested shopping mall. Each round, zombies arrive and attack locations. Players negotiate, vote, and sacrifice characters to survive. The player with the most victory points from surviving characters wins.

Components

Setup

  1. Each player selects a color and receives 3 character tokens (Pin-Up, Tough Guy, Gunman) and a voting wheel.
  2. The oldest player becomes Chief of Security.
  3. In 3-4 player games, Location 2 is closed.
  4. Each player rolls 2 dice to place characters in matching locations (continue until all placed).
  5. The Chief rolls 4 dice to place initial zombies.

Turn Structure

Each round has these phases:

A. Search the Truck

Characters in the Parking Lot vote on who searches the truck. The winner examines 3 action cards, keeps 1, gives 1 to another player, and puts 1 at the bottom of the deck.

B. Elect Chief of Security

Characters in Security HQ vote for a new Chief. If no one is elected, the current Chief remains.

C. Zombie Arrival

The Chief rolls 4 dice under cover of the dice box. Players with Security Camera cards may peek. Zombies are placed at locations matching dice results.

D. Choose Destinations

Players secretly select locations for their characters using voting wheels. No location may exceed its capacity.

E. Move Characters

Characters move simultaneously. If a location becomes condemned (8+ zombies), it closes permanently. Overflow characters go to the Parking Lot.

F. Attack of the Zombies

Zombies attack locations with characters. When zombies equal or exceed character count at a location, players vote to sacrifice one character (the victim is eliminated). Tough Guys count as 2 defenders.

Actions

Action Cards

Voting

Scoring / Victory Conditions

The game ends when all surviving characters occupy the same non-Parking Lot location, or only 4 characters remain total.

Special Rules & Edge Cases

Player Reference

Character Defense Value Special
Pin-Up 1 Attracts extra zombies
Tough Guy 2 Counts as 2 defenders
Gunman 1 Gets extra vote
Phase Summary
A Search truck (Parking Lot)
B Elect Chief (Security HQ)
C Zombie arrival (dice roll)
D Choose destinations (secret)
E Move characters
F Zombie attack and voting