Overview
Mahjong is a traditional tile-based game for 4 players. Players draw and discard tiles to form a winning hand of 14 tiles matching specific patterns. The game combines elements of skill, strategy, and luck. This summary covers American Mahjong rules (with annual scorecard and jokers).
Components
- 152 tiles total:
- 108 Suit tiles: Circles/Dots (36), Bamboos/Bams (36), Characters/Craks (36) – 4 of each number 1-9
- 16 Wind tiles: North, South, East, West (4 each)
- 12 Dragon tiles: Red, Green, White/Soap (4 each)
- 8 Flower/Season tiles
- 8 Joker tiles
- 2 dice
- Scoring sticks/coins
- 4 racks and pushers
- Annual scorecard (National Mah Jongg League)
Setup
- Shuffle all 152 tiles face-down in the center.
- Each player builds a wall: 2 tiles high, 19 tiles across.
- Determine dealer (East) by highest dice roll. Positions are East, South, West, North.
- East rolls dice to determine where to break the wall.
- Deal tiles: each player takes 4 tiles three times (12 total), then East takes 2 more, others take 1 more.
- Result: East has 14 tiles; other players have 13 tiles.
Turn Structure
The Charleston (pre-game tile exchange)
First Charleston (mandatory):
- Pass 3 tiles right
- Pass 3 tiles across
- Pass 3 tiles left
Second Charleston (optional, all must agree): Same directions.
Courtesy Pass (optional): Exchange up to 3 tiles with the player across.
Gameplay
- East discards first (having 14 tiles), announcing the tile aloud.
- Next player draws from the wall OR claims the discard.
- Player keeps the drawn tile or discards a different tile, announcing it.
- Play continues clockwise.
Actions
Drawing
On your turn, draw the top tile from the wall. Add it to your hand, then discard one tile.
Calling/Claiming Discards
Any player may claim a just-discarded tile to complete:
- Pung (3 identical tiles)
- Kong (4 identical tiles)
- Quint (5 identical – requires jokers)
- Sextet (6 identical – requires jokers)
- Mahjong (completing a winning hand)
You cannot call a discard to complete a pair (unless it completes Mahjong). Called sets are placed face-up (exposed). Mahjong calls take priority over other claims.
Joker Rules
- Jokers substitute for tiles in sets of 3 or more identical tiles.
- Cannot use jokers in pairs or singles.
- You may exchange a real tile for an opponent’s exposed joker, then discard.
- Discarded jokers are dead and cannot be claimed.
Scoring / Victory Conditions
Declaring Mahjong
A player wins by forming a 14-tile hand matching a pattern on the annual scorecard and declaring “Mahjong.” The hand is exposed for verification.
Payouts
| Situation |
Payout |
| Win from discard |
Discarder pays 2x; others pay 1x |
| Win from wall |
All pay 2x |
| Win without jokers/singles/pairs (from discard) |
Discarder pays 4x; others pay 2x |
| Win without jokers/singles/pairs (from wall) |
All pay 4x |
| No one wins (wall empty) |
Draw, no payouts |
Special Rules & Edge Cases
- Dead hand: If a player has the wrong number of tiles, their hand is dead (eliminated from that round).
- Miscalled tile: Becomes dead. If this prevents another player’s Mahjong, the miscaller pays 4x hand value.
- Concealed hands: Some scorecard patterns require a concealed hand (only draw from wall; no calling discards except for the final Mahjong tile).
- Exposed vs. Concealed: Scorecard marks hands as X (exposed) or C (concealed).
- Erroneous Mahjong (exposed hand): Hand is dead. (Concealed hand: no penalty, game continues.)
- After each game, dealer rotates right.
Player Reference
| Set Type |
Tiles Required |
| Pair |
2 identical |
| Pung |
3 identical |
| Kong |
4 identical |
| Quint |
5 identical (with jokers) |
| Sextet |
6 identical (with jokers) |