Maharaja: The Game of Palace Building in India

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Maharaja is a strategy game where players build palaces across Indian cities to impress the traveling Maharaja. Players earn gold from their houses and hire architects to build palaces (costing 12 gold each). The game ends when one player builds their 7th palace. Players use dual-action programming and compete for majority in cities the Maharaja visits.

Components

Setup

  1. Place the board centrally with the Maharaja on the starting city.
  2. Each player takes components in their color: architect, houses, palaces, 2 action discs, character cards.
  3. Each player receives 6 houses from the quarry and starting gold (varies by turn order).
  4. In a 2-player game, only 1 house may be built per village.

Turn Structure

Each round:

  1. Program actions: Each player secretly selects 2 character cards to program their actions for the round.
  2. Reveal and resolve: Players reveal their first character card and execute the corresponding action in turn order. Then reveal and resolve the second character card.
  3. Maharaja scores: The Maharaja evaluates the current city. The player with the most palaces and houses in that city earns rewards. The player with the fewest may face penalties.
  4. Maharaja moves: The Maharaja moves to the next city (determined by player votes or a fixed route).

Actions

The 7 character roles provide different actions:

Character Action
Builder Build houses in the current city (costs gold)
Architect Build a palace in a city where you have enough houses (costs 12 gold)
Trader Earn gold from your houses on the board
Governor Gain influence in the current city
Monk Move houses from one city to another
Princess Move the Maharaja to a different city
Yogi Take special actions or gain bonus gold

Building

Scoring / Victory Conditions

Special Rules & Edge Cases

Player Reference

Key Costs: