Mage Wars Arena

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Overview

Mage Wars Arena is a tactical combat game where two players take on the roles of powerful mages locked in a duel to the death in an arena. Each player customizes a spellbook of exactly 120 spell points before the game, choosing from hundreds of spells across multiple schools of magic. The game combines the customization of a collectible card game with the tactical positioning of a miniatures game.

Components

Setup

  1. Each player selects a Mage and builds a 120-point spellbook before the game using the Codex for spell details.
  2. Place the Arena board between players. Each Mage starts in their corner zone.
  3. Place initiative marker with starting player.
  4. Each player places their spellbook (with spell cards organized in the binder) within reach.

Turn Structure

Each round consists of two phases:

1. Initiative Phase

The player with initiative chooses who acts first this round.

2. Action Phase (two stages per round)

Each stage, both players alternate activating creatures:

Each creature (including Mages) gets one action per round. Mages also get a Quickcast – they may cast one quick spell during each stage in addition to their normal action.

Actions

Movement

A creature may move 1 zone as a full action, or use special movement abilities.

Melee Attack

Attack an enemy creature in the same zone. Roll attack dice equal to the attack’s dice value. Each die face shows damage results (normal hit, critical hit, or miss). Apply damage and any special effects.

Ranged Attack

Attack an enemy creature in a different zone within range. Line of sight must not be blocked by walls.

Casting Spells

Open your spellbook to any page and cast a spell by paying its mana cost. Spell types include:

Guard

A creature may guard, gaining a free counterattack against enemies that move or attack in their zone.

Scoring / Victory Conditions

Destroy the opposing Mage. When a Mage’s damage equals or exceeds their life total, they are defeated. The surviving Mage wins.

Special Rules & Edge Cases

Player Reference

Spell Type Description
Creature Summon an ally to the arena
Enchantment Hidden buff/debuff; reveal when triggered
Incantation One-time instant effect
Attack Direct damage spell
Conjuration Permanent zone feature
Equipment Mage gear (weapons, armor, etc.)