Mage Knight

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Overview

Mage Knight is the original collectible miniatures game using WizKids’ Clix combat dial system. Players build armies of fantasy warriors – knights, mages, elves, dwarves, and other creatures – and battle on a tabletop battlefield. Each figure’s base contains a rotating dial that tracks damage and reveals changing combat statistics. The game combines miniatures wargaming with collectible elements.

Components

Setup

  1. Players agree on a point total for army building (typically 200-300 points). Each figure has a point cost.
  2. Each player assembles their army, selecting figures whose total points do not exceed the agreed limit.
  3. Set up a playing area (typically 3x3 feet) with optional terrain.
  4. Players deploy armies on opposite sides of the battlefield.
  5. Determine starting player by dice roll.

Turn Structure

Players alternate turns. On each turn:

  1. Clear Phase: Remove action tokens from figures that acted last turn.
  2. Action Phase: Give actions to your figures (up to a limit based on army size).
  3. Each activated figure may: Move, Attack, or use a Special Ability.

Figures that act receive an action token. A figure with an action token from a previous turn cannot act.

Actions

Movement

Move a figure up to its speed value in inches. Figures may not move through other figures or impassable terrain. Terrain affects movement (hindering terrain costs double).

Close Combat

Attack an adjacent enemy figure (bases touching or within 1 inch):

Ranged Combat

Attack a visible enemy within range:

Pushing

A figure may act on consecutive turns (“pushing”), but takes 1 click of damage after the second consecutive action.

Scoring / Victory Conditions

Special Rules & Edge Cases

Player Reference

Combat Resolution Steps
1. Declare attack Choose attacker and target
2. Check range/adjacency Must be in range and have line of fire
3. Roll 2d6 Add attack value
4. Compare to defense If total >= defense, hit
5. Deal damage Click target dial equal to damage value
6. Check KO If past last slot, figure is defeated