Mag Blast: Third Edition

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Mag Blast is a fast-paced card game of interstellar warfare. Each player commands a fleet built around a unique command ship, using fleet ships, blasts, and special action cards to destroy opponents’ command ships. The last player with a surviving command ship wins.

Components

Setup

  1. Shuffle the command ship, fleet ship, and action card decks separately.
  2. Each player is dealt 1 command ship (placed face-up).
  3. Each player is dealt 6 fleet ships face-down, chooses 4, and places 1 in each of the command ship’s 4 color-coded zones. Discard the 2 unused ships. Flip all fleet ships face-up.
  4. Each player is dealt 5 action cards (kept hidden).
  5. The player with the lowest total fleet ship hull strength goes first.
  6. On the first turn of the game, all players skip the Discard and Draw phases.

Turn Structure

Each turn consists of 5 phases in order:

  1. Discard – Discard any unwanted cards from your hand.
  2. Draw – Draw from the action deck until you have 5 cards. If you already have 5+, skip this phase. No maximum hand size.
  3. Reinforce – Build new fleet ships by discarding resource icons.
  4. Maneuver – Move fleet ships between zones.
  5. Attack – Fire blasts at enemy ships.

Phase 3: Reinforce

Discard action cards with resource icons (Star, Circle, Diamond) to draw new fleet ships:

Place new fleet ships in any zone (max 3 ships per zone).

Phase 4: Maneuver

Each fleet ship may move a number of zones equal to its speed. Movement is between adjacent zones (clockwise or counterclockwise around the command ship). Max 3 ships per zone at end of phase. The command ship never moves.

Phase 5: Attack

For each of your fleet ships, you may fire one blast at an enemy ship. Requirements:

Attacking a Command Ship: You can only fire at a command ship through an empty zone (no fleet ships defending it).

Actions

Scoring / Victory Conditions

Special Rules & Edge Cases

Player Reference

Ship Type Typical Hull Speed Special
Scout 2-3 3 Fast, fragile
Cruiser 4-6 2 Balanced
Destroyer 6-8 2 Heavy firepower
Carrier 6-8 1 Launches squadrons
Dreadnought 10-12 1 Massive hull, heavy weapons
Minesweeper 3-4 2 Removes mines
Gunship 5-7 2 Multiple turrets
Phase Action
1. Discard Discard unwanted cards
2. Draw Draw up to 5 cards
3. Reinforce Spend resources to draw fleet ships
4. Maneuver Move ships between zones
5. Attack Fire blasts at enemy ships