Mafia de Cuba

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Mafia de Cuba is a social deduction game set in 1950s Havana. One player is the Godfather who passes their cigar box (containing diamonds and character tokens) around the table. Each player secretly takes diamonds or a character token, then the Godfather interrogates everyone to identify the Thieves and recover the stolen diamonds. Bluffing, deduction, and social pressure drive the game.

Components

Setup

  1. The most experienced player becomes the Godfather.
  2. Place the 15 diamonds and the character tokens indicated below into the box. Place available Jokers in front of the Godfather.
  3. The Godfather secretly removes 0-5 diamonds from the box and keeps them hidden in their pocket.
  4. The felt bag is entrusted to the first player to the left of the Godfather.
  5. Remove remaining unused components from the game area.

Tokens by player count:

Players Loyal Henchmen Agents (FBI/CIA) Drivers Jokers
6 3 - - -
7 3 1 - -
8 3 2 - -
9 3 2 2 -
10 4 2 2 -
11 5 2 2 -
12 5 2 2 -

Turn Structure

The game has two phases: Diamond Theft and Investigation.

I. Diamond Theft

The box is passed clockwise, player to player, starting with the first player to the Godfather’s left. Each player, upon receiving the box, must:

  1. Open the box and memorize the number of diamonds and remaining character tokens.
  2. MUST take (discreetly): either as many diamonds as they wish (minimum 1) OR 1 character token of their choice.
  3. Hide their “take” in their pocket, hand, or bag.
  4. Pass the box to the next player to the left.

IT IS FORBIDDEN TO TAKE NOTHING (with exceptions below).

Exceptions:

II. Investigation

The Godfather recovers the box, checks its contents, then freely interrogates players in any order to recover the stolen diamonds. Good questions include:

When the Godfather believes they have found a Thief, they order: “Empty your pockets!” This is the only valid way to force a player to reveal their take.

Scoring / Victory Conditions

Condition Winner
Godfather recovers all diamonds Godfather wins (shared with Loyal Henchmen)
Godfather accuses an FBI or CIA Agent The Agent wins alone
Godfather is eliminated (no Jokers left + wrong accusation) Thieves still in play win, plus all Street Urchins
Investigation ends with Godfather eliminated Thief with most diamonds wins; ties: all tied Thieves + Street Urchins win

Special Rules & Edge Cases

Player Reference

Role Allegiance Goal
Godfather Self + Henchmen Recover all diamonds via interrogation
Thief Self Steal diamonds without being caught
Loyal Henchman Godfather Help the Godfather identify Thieves
Agent (FBI/CIA) Self Get accused by the Godfather to win
Driver Neutral Survive the investigation
Street Urchin Thieves Win with Thieves if Godfather is eliminated