Overview
Mafia de Cuba is a social deduction game set in 1950s Havana. One player is the Godfather who passes their cigar box (containing diamonds and character tokens) around the table. Each player secretly takes diamonds or a character token, then the Godfather interrogates everyone to identify the Thieves and recover the stolen diamonds. Bluffing, deduction, and social pressure drive the game.
Components
- 15 diamonds (genuine plastic gems)
- 10 character tokens: 5 Loyal Henchmen, 2 Agents (FBI and CIA), 2 Drivers, 1 Cleaner
- 2 Joker tokens (bottle-shaped)
- 1 game box (cigar box)
- 1 felt bag
Setup
- The most experienced player becomes the Godfather.
- Place the 15 diamonds and the character tokens indicated below into the box. Place available Jokers in front of the Godfather.
- The Godfather secretly removes 0-5 diamonds from the box and keeps them hidden in their pocket.
- The felt bag is entrusted to the first player to the left of the Godfather.
- Remove remaining unused components from the game area.
Tokens by player count:
| Players |
Loyal Henchmen |
Agents (FBI/CIA) |
Drivers |
Jokers |
| 6 |
3 |
- |
- |
- |
| 7 |
3 |
1 |
- |
- |
| 8 |
3 |
2 |
- |
- |
| 9 |
3 |
2 |
2 |
- |
| 10 |
4 |
2 |
2 |
- |
| 11 |
5 |
2 |
2 |
- |
| 12 |
5 |
2 |
2 |
- |
Turn Structure
The game has two phases: Diamond Theft and Investigation.
I. Diamond Theft
The box is passed clockwise, player to player, starting with the first player to the Godfather’s left. Each player, upon receiving the box, must:
- Open the box and memorize the number of diamonds and remaining character tokens.
- MUST take (discreetly): either as many diamonds as they wish (minimum 1) OR 1 character token of their choice.
- Hide their “take” in their pocket, hand, or bag.
- Pass the box to the next player to the left.
IT IS FORBIDDEN TO TAKE NOTHING (with exceptions below).
Exceptions:
- The first player may secretly dismiss a character token into the felt bag and hide it until game end, then help themselves normally.
- Each player who receives a totally empty box automatically becomes a “Street Urchin” – they pretend to take something and pass the box along.
- The last player may choose to take nothing and become a Street Urchin voluntarily.
II. Investigation
The Godfather recovers the box, checks its contents, then freely interrogates players in any order to recover the stolen diamonds. Good questions include:
- “When you received the box, how many diamonds were in it?”
- “Which character tokens were remaining?”
- “What did you take?”
When the Godfather believes they have found a Thief, they order: “Empty your pockets!” This is the only valid way to force a player to reveal their take.
- If the player has stolen diamonds: the Thief is eliminated and CAN NO LONGER TALK. Diamonds are returned. The investigation continues until all diamonds are recovered.
- If the player has NOT stolen diamonds (they have a character token): the Godfather made a mistake! They must give a Joker to the unjustly accused player. If the Godfather has no Jokers left during an unjust accusation, the Godfather is eliminated and the investigation ends immediately.
- If the accused player is an FBI or CIA Agent, the investigation ends and the Agent wins.
Scoring / Victory Conditions
| Condition |
Winner |
| Godfather recovers all diamonds |
Godfather wins (shared with Loyal Henchmen) |
| Godfather accuses an FBI or CIA Agent |
The Agent wins alone |
| Godfather is eliminated (no Jokers left + wrong accusation) |
Thieves still in play win, plus all Street Urchins |
| Investigation ends with Godfather eliminated |
Thief with most diamonds wins; ties: all tied Thieves + Street Urchins win |
Special Rules & Edge Cases
- Loyal Henchmen: These players are on the Godfather’s side. They should truthfully help the Godfather during interrogation and share in the victory if the Godfather wins.
- Agents (FBI/CIA): Agents are undercover and win alone if the Godfather accuses them. They are incorruptible – the Godfather cannot give them Jokers.
- Drivers: Drivers are neutral characters with no special game effect; they simply avoid being Thieves.
- Street Urchins: Players who received an empty box. They pretend to have taken something. They win with the Thieves if the Godfather is eliminated.
- Cleaner: An optional character who can eliminate one other player during the investigation.
- A player who violates the rules (e.g., takes nothing when required, or reveals their take prematurely) is immediately eliminated.
- An eliminated player cannot speak or participate in the investigation.
Player Reference
| Role |
Allegiance |
Goal |
| Godfather |
Self + Henchmen |
Recover all diamonds via interrogation |
| Thief |
Self |
Steal diamonds without being caught |
| Loyal Henchman |
Godfather |
Help the Godfather identify Thieves |
| Agent (FBI/CIA) |
Self |
Get accused by the Godfather to win |
| Driver |
Neutral |
Survive the investigation |
| Street Urchin |
Thieves |
Win with Thieves if Godfather is eliminated |