Mad Gab

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Mad Gab is a party game of phonetic puzzles. Each card shows a set of unrelated words that, when read aloud, sound like a familiar phrase, name, or place. For example, “Law Sand Jealous” sounds like “Los Angeles.” Teams race to decode these puzzles within a time limit. The first team to reach 25 points wins.

Components

Cards have two difficulty levels: blue (beginner) and orange (expert).

Setup

  1. Divide players into two teams.
  2. Place stickers on the timer and flipper as directed.
  3. Each team selects a playing piece and places it on the START oval of the score track.
  4. One team designates a Coach; the opposing team picks a Stealer.

Turn Structure

Each turn:

  1. Set the timer and flip 3 puzzle cards into the flipper so the playing team can see the puzzle side.
  2. The playing team reads the words aloud, trying to decipher the hidden phrase.
  3. The Coach (a teammate) helps by directing teammates to emphasize certain syllables, speed up, or slow down – but cannot give direct clues about the answer.
  4. For each correctly solved puzzle, the team scores 1 point and flips to the next card.
  5. Teams may yell “Pass” to skip a puzzle and move to the next.
  6. When time expires, the Stealer (from the opposing team) has 10 seconds to solve any puzzles that were passed or unsolved.

Actions

Scoring / Victory Conditions

Special Rules & Edge Cases

Player Reference

Role Description
Playing Team Reads puzzles aloud, tries to decode phrases
Coach Teammate who helps with pronunciation hints (no direct clues)
Stealer Opposing player who gets 10 seconds to solve passed/missed puzzles