Overview
In Luxor, players guide adventurers through a temple, collecting treasures and scarabs on the path to the pharaoh’s chamber tomb. Cards drive movement, but you may only play the leftmost or rightmost card from your hand — you cannot rearrange your cards. After the first two adventurers enter the chamber tomb, the game ends and the player with the most VP wins.
Components
- 1 Game board (temple path)
- 1 Horus board
- 1 Scoring board
- 31 Starter cards (numbers 1-5, +/-1, die)
- 24 Horus cards (Levels 1-3)
- 30 Treasure tiles (10 each of Vases, Statues, Jewelry)
- 14 Temple tiles
- 6 Horus tiles
- 20 Keys
- 22 Scarabs
- 20 Adventurers (5 per colour)
- 4 Scoring markers + 4 Player markers
- 1 First Player marker
- 6 Osiris tiles
- 18 Wild card treasure tiles
- 2 Sarcophagi
- 1 Die
Setup
- Place game board centrally. Place sarcophagi in the chamber tomb.
- Shuffle starter cards; deal 5 to each player. Remaining form the draw pile.
- Sort Horus cards by level; shuffle each level; stack face-up on the Horus board.
- Place Horus tiles and Osiris tiles on designated board spaces.
- Randomly place treasure tiles face-up on all remaining empty spaces.
- Sort temple tiles by type; shuffle each separately.
- Each player takes 5 adventurers, scoring marker (on 0), and player marker. Place 2 adventurers upright on the starting space. Lay 1 adventurer next to each of the 3 Anubis statues.
Turn Structure
Each turn has 3 steps:
1. Play a Card and Move
- Choose your leftmost or rightmost hand card and play it to the discard pile.
- Number cards: Move one upright adventurer that many tiles toward the chamber tomb.
- +/-1 card: Move one adventurer 1 tile forward or backward.
- Die card: Roll the die; move that many tiles.
- Horus cards: Special movement (gained during play).
Movement rules:
- Move from tile to tile; skip empty spaces.
- Only upright adventurers may move. Lying-down adventurers at Anubis statues have not entered the game.
- Multiple adventurers may occupy the same tile.
Perform the action of the tile your adventurer landed on:
- Treasure tile: Collect it if you have enough adventurers on that tile (or adjacent).
- Horus tile: Take a Horus card of the matching level.
- Temple tile: Reveal and resolve.
- Key space: Collect a key.
- Scarab tile: Collect a scarab.
- Osiris tile: Gain special ability.
3. Draw a Card
Draw from the draw pile and insert it in the middle of your remaining 4 cards. You always have 5 cards. (If draw pile is empty, shuffle the discard pile.)
Critical rule: You may NEVER rearrange the order of your hand cards.
Actions
Collecting Treasures
To collect a treasure tile, you need the required number of adventurers on that tile:
- 1 adventurer: collect matching treasures with 1 required
- 2+ adventurers: collect treasures requiring multiple adventurers
Treasure sets (one of each type) score escalating VP at game end.
Entering the Chamber Tomb
An adventurer with a key may enter the chamber tomb. Place the key on a key space and the adventurer in the tomb. The adventurer scores VP based on position.
Waking Adventurers (Anubis Statues)
When an upright adventurer passes an Anubis statue, the lying-down adventurer there stands up and can be moved on future turns.
Scoring / Victory Conditions
Game End Trigger: The instant two adventurers (any players’) enter the chamber tomb, finish the current round.
Final Scoring (in order):
- Adventurer positions: VP based on how far each adventurer progressed
- Sarcophagi: VP from claimed sarcophagi
- Keys remaining: VP per unused key
- Treasure sets: Escalating VP for sets of different treasure types
- Scarabs: VP from collected scarabs
Highest VP wins.
Special Rules & Edge Cases
- Hand order is sacred: Never rearrange cards. Only play leftmost or rightmost.
- New cards go in the middle: Always insert drawn cards between positions 2 and 3 (of your 4 remaining).
- Empty spaces are skipped: Movement counts only tiles with content.
- Horus cards replace starter cards in your hand and offer more powerful movement options.
- Wild card treasures can substitute for any treasure type in sets.
Player Reference
Turn: Play leftmost/rightmost card → Move → Tile action → Draw to middle
Hand Management: 5 cards, only play from edges, insert new cards in the centre
Final Scoring Order:
- Adventurer position VP
- Sarcophagi VP
- Key VP
- Treasure set VP
- Scarab VP