Luxor

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

In Luxor, players guide adventurers through a temple, collecting treasures and scarabs on the path to the pharaoh’s chamber tomb. Cards drive movement, but you may only play the leftmost or rightmost card from your hand — you cannot rearrange your cards. After the first two adventurers enter the chamber tomb, the game ends and the player with the most VP wins.

Components

Setup

  1. Place game board centrally. Place sarcophagi in the chamber tomb.
  2. Shuffle starter cards; deal 5 to each player. Remaining form the draw pile.
  3. Sort Horus cards by level; shuffle each level; stack face-up on the Horus board.
  4. Place Horus tiles and Osiris tiles on designated board spaces.
  5. Randomly place treasure tiles face-up on all remaining empty spaces.
  6. Sort temple tiles by type; shuffle each separately.
  7. Each player takes 5 adventurers, scoring marker (on 0), and player marker. Place 2 adventurers upright on the starting space. Lay 1 adventurer next to each of the 3 Anubis statues.

Turn Structure

Each turn has 3 steps:

1. Play a Card and Move

Movement rules:

2. Perform an Action

Perform the action of the tile your adventurer landed on:

3. Draw a Card

Draw from the draw pile and insert it in the middle of your remaining 4 cards. You always have 5 cards. (If draw pile is empty, shuffle the discard pile.)

Critical rule: You may NEVER rearrange the order of your hand cards.

Actions

Collecting Treasures

To collect a treasure tile, you need the required number of adventurers on that tile:

Treasure sets (one of each type) score escalating VP at game end.

Entering the Chamber Tomb

An adventurer with a key may enter the chamber tomb. Place the key on a key space and the adventurer in the tomb. The adventurer scores VP based on position.

Waking Adventurers (Anubis Statues)

When an upright adventurer passes an Anubis statue, the lying-down adventurer there stands up and can be moved on future turns.

Scoring / Victory Conditions

Game End Trigger: The instant two adventurers (any players’) enter the chamber tomb, finish the current round.

Final Scoring (in order):

  1. Adventurer positions: VP based on how far each adventurer progressed
  2. Sarcophagi: VP from claimed sarcophagi
  3. Keys remaining: VP per unused key
  4. Treasure sets: Escalating VP for sets of different treasure types
  5. Scarabs: VP from collected scarabs

Highest VP wins.

Special Rules & Edge Cases

Player Reference

Turn: Play leftmost/rightmost card → Move → Tile action → Draw to middle

Hand Management: 5 cards, only play from edges, insert new cards in the centre

Final Scoring Order:

  1. Adventurer position VP
  2. Sarcophagi VP
  3. Key VP
  4. Treasure set VP
  5. Scarab VP