Lunch Money

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Lunch Money is a fast, vicious card game simulating a schoolyard brawl. Players attack each other with punches, kicks, weapons, and combos while defending with blocks and dodges. Each player starts with 15 counters (pennies); losing all counters means you’re “unconscious” and eliminated. The last player standing wins.

Components

Setup

  1. Each player starts with 15 counters (pennies recommended).
  2. Deal 5 cards to each player.
  3. Remaining cards form the draw pile, face-down and accessible to all.
  4. Create a lost counter pool in the centre.

Turn Structure

Play begins with the player to the dealer’s left and proceeds clockwise.

On your turn, choose one action:

  1. Play a card — name a target and resolve the attack/effect
  2. Discard and redraw — discard any number of cards and draw back up to 5
  3. Pass — do nothing

After your action is resolved (including opponent responses), all players draw cards to return to 5 in hand. Then the next player takes their turn.

Actions

Card Types

Basic Attack Cards (Yellow): Elbow, Hail Mary, Headbutt, Hook, Jab, Kick, Pimp Slap, Uppercut

Special Basic Attacks: Roundhouse, Spinning Backfist

Defense Cards (Blue):

Weapon Cards (Magenta): Knife, Chain, Pipe, Hammer

Specialty Cards (Orange):

Scoring / Victory Conditions

The last player with any counters remaining wins. There is no point scoring — it is purely elimination.

Special Rules & Edge Cases

Player Reference

Card Types: | Type | Colour | Key Feature | |——|——–|————-| | Basic Attack | Yellow | Dodgeable, Blockable | | Defense | Blue | Counter attacks | | Weapon | Magenta | Returns to hand after use | | Specialty | Orange | Special effects and combos |

Key Damage Values (vary by card):