Overview
Lost Worlds is a “combat picture book game” where two players each choose a fantasy character and engage in head-to-head combat. Each player holds the opponent’s book, showing how the opponent appears from their perspective. Players simultaneously select actions, cross-reference results, and turn to the corresponding page to see the outcome. The game uses no board — the books themselves are the game.
Components
Each character book contains:
- Character pages with illustrations showing the character from various angles and in various combat stances
- A character sheet with combat matrices (removed from the book and used by the player controlling that character)
- Body points tracker
- Action selection list
At minimum, 2 character books are needed to play.
Setup
- Each player selects a character book.
- Remove your character sheet from your book and keep it in front of you.
- Hand your book to your opponent (they will display your character’s appearance).
- Set body points to the starting value listed on the character sheet.
Turn Structure
Each combat round:
- Action Selection: Both players secretly choose an action from their character sheet (by number). Actions include attacks, defenses, and special moves.
- Reveal: Both players simultaneously announce their action number.
- Cross-Reference: Each player uses their character sheet matrix to cross-reference their action against their opponent’s action. This produces a page number.
- Turn to Page: Each player turns to the indicated page in the book they hold (the opponent’s book). The illustration shows the result of the combat exchange.
- Apply Damage: Follow the instructions on the page — damage may be dealt to one or both characters. Reduce body points accordingly.
Actions
Actions vary by character but typically include:
- High Attack (swing at head/upper body)
- Mid Attack (swing at torso)
- Low Attack (swing at legs)
- High Block / Parry (defend upper body)
- Mid Block (defend torso)
- Low Block (defend lower body)
- Jump Back (avoid attack entirely)
- Wild Swing (powerful but risky)
- Special Moves (character-specific abilities)
Scoring / Victory Conditions
A character is defeated when their body points reach zero. The surviving character wins.
Some characters have more body points or stronger attacks, so matchups vary in balance.
Special Rules & Edge Cases
- Different characters have different action sets: A warrior’s options differ from a wizard’s.
- Asymmetric combat: Characters have different strengths, weaknesses, and special abilities.
- Page results are deterministic: The same action matchup always produces the same result.
- Adventure Sets: Expansion books add dungeon-crawl scenarios with multiple encounters.
- Multi-player variants: Team combat possible with multiple books.
- No dice, no luck: All outcomes are determined by player choices (pure strategy in action selection, though both choices are simultaneous).
Player Reference
Combat Round:
- Both players secretly choose an action number
- Simultaneously reveal choices
- Cross-reference on character sheet for page number
- Turn to that page in opponent’s book
- Apply damage result
Win Condition: Reduce opponent’s body points to zero