Lord of the Fries

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Lord of the Fries is a fast-food themed card game set at Friedey’s, the restaurant of the damned staffed by zombies. Players try to fill food orders from a menu using ingredient cards. Over multiple shifts (rounds), the player who fills the best orders and gets rid of cards scores the most points. After four shifts, the highest total score wins.

Components

Setup

  1. Choose which restaurant menu to play (8 options).
  2. Build the deck using the recipe on the back of the rules: 3-5 players use a smaller deck; 6-8 players use a larger deck.
  3. Spread menus so all players can see one.
  4. Choose a dealer for the first shift.
  5. Recommended: play 4 shifts (rounds).

Turn Structure

Starting Each Shift

Deal out all cards evenly (slight imbalance is fine).

The First Order

The dealer determines the first order by:

Do not use the timer on the first order.

Filling Orders

Starting with the player to the dealer’s left, clockwise:

Short Orders

If an order goes completely around the table unfilled:

More Orders

When you fill an order, you become leader and call or roll the next order. Use the sand timer on all orders after the first. If the timer runs out, other players may call “Now!” — the leader must immediately call or roll.

Ending the Shift

The shift ends immediately when any player gets rid of their last card (by filling an order or passing).

Actions

Action When Effect
Fill Order Your turn in the circle Play required cards; gain scoring pile
Pass Your turn in the circle Give 1 card away; order continues
Call Order As leader Choose any menu item
Roll Order As leader Dice determine the order

Scoring / Victory Conditions

End of Shift Scoring:

Dealer for next shift: Player with the lowest score.

Winning: After 4 shifts, the player with the highest total score wins.

Special Rules & Edge Cases

Player Reference

Turn Summary:

  1. Leader calls/rolls an order
  2. Clockwise from leader’s left: fill or pass
  3. Short orders reduce requirements each lap
  4. Filling = become leader, take scoring pile
  5. Shift ends when someone runs out of cards

Scoring: Cards in scoring pile (+) minus cards in hand (-) = shift score