Loony Quest

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Loony Quest is a drawing/tracing game set in the world of Arkadia. Players study a level card, then draw on transparent screens to match targets and avoid obstacles. Screens are overlaid on the level to check accuracy. The player with the most Experience Points after completing all levels in a World wins the crown.

Components

Setup

  1. Each player takes a Character token, matching score token, marker pen, and screen on a base board (white side up).
  2. Place the console base on the game console in the middle, equidistant from all players.
  3. Stack score tokens (youngest on top, oldest on bottom).
  4. Randomly stack Bonus tokens face-down (Bonus pile) and Penalty tokens face-down (Penalty pile).
  5. Choose a World (1-7 in ascending difficulty) and place the first level on the console.

Turn Structure

Each level follows three phases:

Phase 1: Level Resolution

Step 1 — Play Pranks: Players may play Prank tokens (Broom, Banana, Mosquito) on opponents. Highest-scoring player assigns first, then descending order.

Step 2 — Mission: Flip the sand timer (30 seconds). All players simultaneously draw on their screens to complete the mission shown in the Challenge Box. Penalty token effects are active during drawing. When time expires, stop drawing.

Step 3 — Scoring: Highest-scoring player overlays their screen on the level first, checking drawing validity. Other players follow in descending score order.

Phase 2: Next Level

Phase 3: End of Game

After all levels in the World are played (including the Boss level), the player with the most XP wins.

Actions

Drawing Types

Drawing Validity Rules

  1. Drawings must never touch or branch — touching/branching drawings are invalid.
  2. Lines must not go outside the game area frame.
  3. Only valid drawings score points.

Bonus Tokens (Pranks & Power-Ups)

| Token | Effect | |——-|——–| | Broom | Target opponent must draw with eyes closed for the first few seconds | | Banana | Placed on opponent’s screen — if drawing touches it, penalty | | Shield | Protects against one Prank played on you | | Mosquito | Target opponent must draw with their non-dominant hand | | XP | Worth bonus Experience Points |

Penalty Tokens

| Token | Effect | |——-|——–| | Cyclops | Must close one eye while drawing | | Cramp | Must hold the pen in a fist | | Switch | Must use non-dominant hand | | Claw | Must grip pen between two fingers only | | Vortex | Must draw from the opposite side of the table |

Scoring / Victory Conditions

Each level’s Challenge Box specifies the XP awarded for valid drawings. XP is tracked on the score track. After completing all levels in the chosen World, the player with the most XP wins.

Arcade Mode: More difficult variant with additional challenges.

Special Rules & Edge Cases

Player Reference

Phase Order: Pranks → Draw (30 sec) → Score Drawing Types: Lines, Closed contours, Dots Validity: No touching, no branching, stay in frame Worlds: 1 (easiest) through 7 (hardest)