Overview
Little Town is a worker-placement and resource-gathering game where players are teams of architects building a new town. Place workers on the board to collect resources from surrounding terrain and buildings, then use those resources to construct buildings that provide ongoing effects. After 4 rounds, the player with the most victory points wins.
Components
- 1 Main board (double-sided)
- 29 Building tiles (5 Wheat Field tiles + 24 other buildings)
- 15 Goal tiles
- 1 Start Player marker
- 17 Workers (5 blue, 5 red, 4 yellow, 3 black)
- 26 Houses (7 blue, 7 red, 6 yellow, 6 black)
- 60 Resources: 15 Wood, 15 Stone, 15 Fish, 15 Wheat
- 24 Coin tokens (16x1, 8x3)
- 4 Victory Point tokens
- 4 Player markers
- 1 Round marker
Setup
Based on player count, distribute:
- 2 players: 5 workers, 7 houses, 5 goal tiles, 3 coins each
- 3 players: 4 workers, 6 houses, 4 goal tiles, 3 coins each
- 4 players: 3 workers, 6 houses, 3 goal tiles, 3 coins each
Pile 5 Wheat Field tiles separately. Randomly select 12 other building tiles for the supply. Place player markers on 0 of the VP track. Round marker on 1. First game: use the board side with the title logo.
Turn Structure
Turns proceed clockwise from the start player. On your turn, choose one action:
Option 1: Place a Worker
Place a worker on any empty grassy field (no terrain drawn, no building or worker present). Collect resources from the 8 surrounding squares:
- Forest: provides 1 Wood
- Mountain: provides 1 Stone
- Lake: provides 1 Fish
- Building (yours or others’): activate the building’s effect
Rent: Using another player’s building costs 1 coin paid to that player. You may choose not to activate it.
Option 2: Construct a Building
- Choose a building tile from the supply.
- Pay its resource cost.
- Place a worker on the building area of the board.
- Place one of your houses on the building tile to mark ownership.
- The building is now on the board and can be activated by adjacent workers.
When all players have used all workers, the round ends.
Actions
Building Effects
Buildings provide various effects when activated (worker placed adjacent):
- Produce resources (wheat, stone, wood, fish)
- Convert resources to VP or coins
- Grant immediate VP
- End-of-round effects
Resource Substitution
At any time, you may spend 3 coins as a substitute for any 1 resource.
Goal Tiles
Each player has secret goal tiles. When you achieve a goal, declare it and reveal the tile. You score its VP at game end. Unachievable goals may be discarded at any time and replaced with a new draw.
Scoring / Victory Conditions
End of Round
- Execute end-of-round building effects.
- Feed workers: Pay 1 food (wheat or fish) per worker used. Each missing food = -3 VP.
- Return all workers to players.
- Advance round marker.
End of Game (after Round 4)
Score VP for:
- VP from buildings you constructed
- VP from achieved goal tiles
- 1 VP per 3 coins remaining
Highest VP wins.
Special Rules & Edge Cases
- Connected terrain pictures across squares still count as separate squares — each provides 1 resource.
- Building tiles placed on the board replace that grid space; workers cannot be placed on building tiles.
- You cannot activate a building you placed this same turn with the worker used for construction.
- Wheat Fields are always available (not limited to the 12 random buildings).
- -3 VP per missing food is harsh — plan your food economy carefully.
Player Reference
Terrain Resources:
| Terrain | Resource |
|———|———-|
| Forest | Wood |
| Mountain | Stone |
| Lake | Fish |
| Wheat Field (building) | Wheat |
Player Setup by Count:
| Players | Workers | Houses | Goals | Coins |
|———|———|——–|——-|——-|
| 2 | 5 | 7 | 5 | 3 |
| 3 | 4 | 6 | 4 | 3 |
| 4 | 3 | 6 | 3 | 3 |
End of Round: Feed 1 food per worker or lose 3 VP per deficit.