Little Town

AI-friendly board game rules summaries — use with Claude, ChatGPT, or any AI assistant

Overview

Little Town is a worker-placement and resource-gathering game where players are teams of architects building a new town. Place workers on the board to collect resources from surrounding terrain and buildings, then use those resources to construct buildings that provide ongoing effects. After 4 rounds, the player with the most victory points wins.

Components

Setup

Based on player count, distribute:

Pile 5 Wheat Field tiles separately. Randomly select 12 other building tiles for the supply. Place player markers on 0 of the VP track. Round marker on 1. First game: use the board side with the title logo.

Turn Structure

Turns proceed clockwise from the start player. On your turn, choose one action:

Option 1: Place a Worker

Place a worker on any empty grassy field (no terrain drawn, no building or worker present). Collect resources from the 8 surrounding squares:

Rent: Using another player’s building costs 1 coin paid to that player. You may choose not to activate it.

Option 2: Construct a Building

When all players have used all workers, the round ends.

Actions

Building Effects

Buildings provide various effects when activated (worker placed adjacent):

Resource Substitution

At any time, you may spend 3 coins as a substitute for any 1 resource.

Goal Tiles

Each player has secret goal tiles. When you achieve a goal, declare it and reveal the tile. You score its VP at game end. Unachievable goals may be discarded at any time and replaced with a new draw.

Scoring / Victory Conditions

End of Round

  1. Execute end-of-round building effects.
  2. Feed workers: Pay 1 food (wheat or fish) per worker used. Each missing food = -3 VP.
  3. Return all workers to players.
  4. Advance round marker.

End of Game (after Round 4)

Score VP for:

Highest VP wins.

Special Rules & Edge Cases

Player Reference

Terrain Resources: | Terrain | Resource | |———|———-| | Forest | Wood | | Mountain | Stone | | Lake | Fish | | Wheat Field (building) | Wheat |

Player Setup by Count: | Players | Workers | Houses | Goals | Coins | |———|———|——–|——-|——-| | 2 | 5 | 7 | 5 | 3 | | 3 | 4 | 6 | 4 | 3 | | 4 | 3 | 6 | 3 | 3 |

End of Round: Feed 1 food per worker or lose 3 VP per deficit.